In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars. Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector. This is a four-decade strategic simulation of warfare across 120,000 light-years.

AUS_Doug says

4/10 - Agree Disagree

Straight away this mod appealed to the massive Star Wars geek in me; Canonical ship stats, epic space battles that can last for a VERY long time depending on the make-up of each fleet - both of these are awesome, and the dev's have nailed them both.

In what may seem a paradox, both of these are also the games weak points.
1) The Unit tooltip's contain tons (or tonnes) of info; but some of it is just unnecessary. And this sometimes comes at the expense of potentially useful information. (What structure do I need to build this damn ship - Alt-Tabs to go check the relevant XML file)
2) Space battles can last a very LOOOOOOOOOOOONG time; I see a world defended by a sole space station, I'll jump a couple of Star Destroyers in there, take it out, and run away - except I can't. As much as I love the epic space battles, sometimes you just want it over with.

I suffered from quite a bit of lag, but that fault probably lies with my PC.

I hope my thoughts don't put others off of trying this mod, or even incite people to troll. Because no matter what I or you may think about this mod, there are two things to remember;
1) The Phoenix Rising team have pushed this game to what must be approaching the limit of the Alamo engine.
And more importantly
2) This mod team will have an idea in their collective heads about what their ideal EAW experience is; and they make this mod with the intention of realising it.
It irks me to no end when I see people (non-modders), who won't do the work themselves, criticise the efforts of those who will (modders).

In conclusion because I'm running out of space,
Some very good ideas that will appeal to some, and alienate others.

If I may end with a recommendation:
The ideas in this mod are brilliant, and would wonder if the team have considered doing a version of their mod for Sins Of A Solar Empire?
I think their ideas would benefit massively from the platform that game constitutes.

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Highest Rated (9 agree) 9/10

A solid mod, to put it simply. Instead of aiming for balance, like the vanilla Empire at War did, this mod aims for accuracy according to Star Wars lore. So yes, your Imperial-class Star Destroyer will indeed be stronger than almost any similar cruiser the Rebel Alliance can throw at you. However, that makes it all the more satisfying when that star destroyer is crushed by a more strategically built force. The mod is far from complete, but the team actively works on it and produces quality news…

Dec 20 2011 by OseronPhaer