Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities. Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.

  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Arachnotron Action Shot. (view original)
Arachnotron Action Shot.
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Gin
Gin

Awesome! Glad to finally hear something from you dudes.

Reply Good karma Bad karma+1 vote
Kristus Author
Kristus

Thanks, it's great to be back like this. :)

Reply Good karma+1 vote
Darth_Lazarus
Darth_Lazarus

lol, is this a Spidermind in teh Background?!? AWESOME !!!

Reply Good karma Bad karma+3 votes
Ashkandi
Ashkandi

Whoho a robospider, i like it <3

Reply Good karma Bad karma+1 vote
Berserkr
Berserkr

Great work!

Reply Good karma Bad karma+1 vote
xDliverancex
xDliverancex

Arachnotron! Yea!

Reply Good karma Bad karma+1 vote
Woolybear777
Woolybear777

Epic Screenie

Reply Good karma Bad karma+2 votes
Gin
Gin

You guys aren't actually going to make maps this large are you? Unless you're using the megatexture (which I think can be ported into DooM 3) you're going to have some really ugly lag.

Reply Good karma Bad karma+2 votes
Kristus Author
Kristus

Indeed you can have Megatextures in Doom3, but it'd not do any good in this scene anyway. Though I suppose it'd be possible to use it for every texture in Doom3 like it is done in Rage. But Rage is using a way more powerful incarnation of the megatexture tech.

Megatextures in Doom3 generally is good for big fields. But it's in a very experimental stage there. Not like in ETQW for instance.

Anyway, for a scene like this Megatextures wouldn't help us all that much really. It's not what makes big scenes possible. Just makes big scenes possible w/o tiling the texture. IE, it makes really big textures possible.
Anyway, don't worry. It runs just fine.

Reply Good karma+2 votes
Xenoshock
Xenoshock

Is that what i think it is??? an Arachnotron??? In that case, !!!!!!!!!!!!!!!!

Reply Good karma Bad karma0 votes
Mtzfire
Mtzfire

Outstanding. The Arachnotron looks exactly like the Doom64 Arachnotron. That's a compliment, GREAT WORK. I can't believe IdSoftware couldn't make something like that... this mod looks like it will beat 'R.O.E' by alot! At least at the moment it looks way better :)

Reply Good karma Bad karma+1 vote
keithktam
keithktam

thank you for bring the spider demon back!!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

A lone UAC soldier looks on as FCE security forces try to hold back a new beast from hell's army in Doom 3: Phobos.
Go visit out website for higher resolution versions of this image.