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Petrograd: an action-thriller first person shooter. Enter the shoes of a Black-Ops Special Agent, investigating the disappearance of a full city's population overnight. An eerie atmosphere and immersive environments are just the beginning, nothing is quite what it seems in this suspenseful experience set in post-USSR Eastern Europe. The purpose of this project was to create a trailer with near triple-A quality, that goal was achieved on Feb 2009, and thus this project has concluded. The studio has since turned pro and continues to produce commercial games. Thanks for you support.

Report RSS Petrograd - January 14th Update

Welcome to today's update of the Petrograd Project. Over the past few weeks we have been working extremely hard; today's update will show some of the excellent vehicles that are in the making, and an update on the USAS12 Automatic Shotgun Model. Your comments are extremely important for us, so don't hold back, and post what you think.

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Welcome to today's update of the Petrograd Project. Over the past few weeks we have been working extremely hard; today's update will show some of the excellent vehicles that are in the making, and an update on the USAS12 Automatic Shotgun Model. Your comments are extremely important for us, so don't hold back, and post what you think.

USAS12 Automatic Shotgun

The USAS12 is an Automatic Shotgun firing a wide variety of ammunition including armor piercing, anti-personnel, and anti-vehicle mini-rockets. The USAS12 model by team member Mark Ashton
who is now texturing it. Shown below are screenshots of the finished Model.



Aircraft Vehicles

Today we have a special treat; team member - 3D Modeler Chris Lau has been hard at work creating and optimizing several aircraft models and reading them for the game. Today we'll show off some of his work, including the UH1H Huey II chopper, the Mig21 Fishbed Fighter jet, and the Mi-24 Hind attack helicopter.

UH1H Huey II
The UH1H Huey II is one of the most used personnel carrier in service, it has been widely used in most warfare situations in many combat arenas. The model was created and optimized by team member Chris Lau and is now being rigged and animated.



Mig21 Fishbed
The Mig21 Fishbed is consider the cannon fodder for the Russian air-force making the first wave of air combat. It is a small and maneuverable multi-purpose fighter able to carry many types of payloads - from Iron bombs to guided missiles. It is usually used against ground targets and to wear down enemy Anti-Aircraft. The model was created by team member - 3D Modeler Chris Lau, who is now rigging and animating it.


Mi24 Hind
The Mi-24 Hind is the main assault helicopter for the Russian air-force. It is a huge beast, able to carry a heavy payload and a squad of foot-soldiers. The model was created by Chris Lau and is now being rigged and animated.




Official Web-Site

Our Web-site is now in development, now featuring our vast Gallery along with the unique ambient music created by our team member - composer Yarron Katz, the site will be up in the coming weeks, and is being designed by team member web-designer Wayne Thompson with team leader Roy Shapira.



Team Recruiting

The Space Cowboys Development Team is now recruiting

* Texturers
* Riggers
* Animators

so if you are interested or know anyone who is, please contact Roy Shapira or Benjamin Thatcher via PM here, or e-Mail us at jobs@petrograd-game.com.

Related Links:
- Official web-site: Petrograd-Game
- Crymod.com Link: Petrograd Thread on Crymod

- Space Cowboys Development Group

__________________
Roy Shapira
Space Cowboys Team Leader
Game Designer / Creative Director

www.royshapira.com

Comments
RogerRamjet
RogerRamjet

Some very nice models guys...

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ben72227
ben72227

Thanks CaptainSource, and for the record - they were not 'photoshopped' bullshots lol ;-p They will actually look like that in-game ;-p

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RogerRamjet
RogerRamjet

Well, it was only the FOV and focus in the other shots I thought MIGHT have been altered.. lol..

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ben72227
ben72227

Oh yeah - well that stuff is all part of the engine, and is actually one of the easier things to set up. You just use flowgraph scripting:
I204.photobucket.com

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joubei Author
joubei

i suppose they would look a little different ingame, with all the lighting and such... i mean with few filters, and some shinny they would probably look even better :)

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Rastaman
Rastaman

The usas 12 remind's me of SOF 2.But this one looks way better.Rest of the models are briljant.

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Fast_Train
Fast_Train

Nice models.

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hushpuppy
hushpuppy

I just love the Hind :D

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