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Petrograd: an action-thriller first person shooter. Enter the shoes of a Black-Ops Special Agent, investigating the disappearance of a full city's population overnight. An eerie atmosphere and immersive environments are just the beginning, nothing is quite what it seems in this suspenseful experience set in post-USSR Eastern Europe. The purpose of this project was to create a trailer with near triple-A quality, that goal was achieved on Feb 2009, and thus this project has concluded. The studio has since turned pro and continues to produce commercial games. Thanks for you support.

Report RSS Petrograd - February 10th Update

Check out a new Game Development video blog and get the latest updates on the upcoming trailer and more!

Posted by on


Hello everyone and welcome to today's update,
where we bring to you a development interview that our Creative Director and Game Designer Roy Shapira recently conducted with NoCamels.com, an Israeli Innovative technology blog, for the original interview page click here.

NoCamels.com wrote:

You are now watching: Roy Shapira invites you for a "Petrograd" adventure

Roy Shapira is a brilliant game designer, dedicated to the point that you might call him a workaholic.

After single-handedly completing his award-winning Crysis mode “Combat Training”, which took him 9 month of work, he now leads an 18-members game-developing team in order to create “Petrograd” - a viable independent AAA game by 2009.

In this interview he shows concept pictures and videos, talks about the development process, demonstrates how game design works and gives some advice for novice game designers.

What he doesn’t talk though, is how in the world can you keep a day job, a wife and young kids, and still do a full time job as a developer in your free time. The nocamles team has a suspicion that it involves time travel but we can’t prove anything…



Current Progress Update

We've been super busy the past few weeks creating the first trailer for Petrograd. We know a lot of you are anticipating it, and we are taking time to make sure that it is of the highest quality. We finished editing the video last week and we are finishing up the sound and music work this week, so it's definitely going to be released soon!

Also - thanks so much to everybody who voted for us in the MOTY awards! It is very encouraging to the whole team and we are always glad to get that kind of support from the community. We've gotten some requests from people who want to learn more about the project and the team, so we are probably going to try and set up a ModDB Developer Banter podcast sometime after we release the trailer - so be on the lookout for that!

Team Recruiting

The Space Cowboys Development Team is now recruiting

* Texturers
* Animators
/Riggers

so if you are interested or know anyone who is, please contact Roy Shapira or Benjamin Thatcher via PM here, or e-Mail us at jobs@petrograd-game.com.

Related Links:
- Official web-site: Petrograd-Game
- Crymod.com Link: Petrograd Thread on Crymod

- Space Cowboys Development Team

Comments
hushpuppy
hushpuppy

Impressive, i allways liked videos. Kinda heavy accent and had to make out what you meant sometimes but it was cool that we got to see a little bit of gameplay footage and how you guys work.

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RogerRamjet
RogerRamjet

Nice interview... a job, that is what so many mod watchers and some modders, just don't understand. If something needs to be completed in a reasonable time, it is basically full time and a job. A part time mod/job will take longer to produce.

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UltimaRage
UltimaRage

Very nice.

Good points, CaptainSource. I am part of a 38 person indie company developing next-gen titles, and I don't play games nearly as often as I used to, and when I do, it's to find out what I didn't like about that game to build on the genre.

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chris_sloany
chris_sloany

this is so awesome, man, it makes my mod look like a noob mod! :(

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Kamikazi[Uk]
Kamikazi[Uk]

Looks nice mod but i'm sick of seeing same mods for crysis. It's like just because engine is awesome every mod is just singleplayer fps same time zones pretty much. Every mod has same weapons almost. Great work though

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Bird_of_Prey
Bird_of_Prey

Good video. He's totally right. I've see what none commitment from team members, including my self, can do to a mod.

Side note: He has the same kind of case as me! :D

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AshtonAndersen
AshtonAndersen

Great update as always.

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