Perfected Doom 3 was started as a simple tweak mod years ago. After realizing that I was still not happy with Doom 3 after making some alterations to weapons and enemy stats I continued to add more to the game. Now Perfected Doom 3 is more then just a tweak mod. It attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features and much more. It has been met with great appreciation and acclaim by it's users. This mod will bring many improvements to standard Doom 3 and it's Resurrection of Evil expansion.

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The zip contains both the ROE and the non ROE version of the PD3 patches. So head on over to the file section and get patched. Be sure to read the description for installation directions.

Now for the awesome news. I have just found somebody to continue work on adding the Spider Mastermind to PD3. nullscape is now on board to finish off the amazing work that The Happy Friar had currently been working on. So the inclusion of the Spider Mastermind is being continued as planned.

From nullscape's own words, "I've got experience with Radiant (preferring Doom 3's built-in over GTKRadiant, but I can adapt). I model in modo. My strengths are everything environment art. Brushwork, all entity work, level and gui scripting, static models, and all manner of textures/skins." So as you can see this guy has got the chops to make something epic. He's just what we need and he's into the ideas I've had to drop the Spider Mastermind into the game.

If all goes well this addition of the boss will be released as an addon for PD3. That way you don't have to fight the boss if you don't want it. The SM will be a tough addition to PD3 and will more then likely be the last big update.

Stay tuned...

Patch is almost done

Patch is almost done

News

Well I've got a lot of little tweaks and fixes done for the upcoming patch. Still having trouble figuring out the issue with the handgrenade getting stuck...

What's done so far for upcoming patch

What's done so far for upcoming patch

News 4 comments

So far I've been able to take care of pretty much everything I've wanted to fix. I haven't got that much feedback from you guys so I'm just letting you...

Update Coming Soon for PD3

Update Coming Soon for PD3

News 5 comments

I will be uploading an update very soon that I need your help to create for PD3 to mainly fix bugs.

Perfected Doom 3 version 7 Released

Perfected Doom 3 version 7 Released

News 67 comments

Finally PD3v7 has been released for both Doom 3 and it's ROE expansion pack. Along with the latest version of the PD3 Texture Pack 3.0 with HD skins and...

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Perfected Doom 3 version 7.0.2 Patches

Perfected Doom 3 version 7.0.2 Patches

Patch 9 comments

This zip file contains another set of patches for both versions of PD3. It contains many small fixes and also adds a bit to some of the features already...

Perfected Doom 3 version 7

Perfected Doom 3 version 7

Full Version 87 comments

Finally this is version 7 of my Perfected Doom 3 modification. With better gameplay difficulty balancing, a new weapon combat mode system, and so many...

Perfected Doom 3 ROE version 7

Perfected Doom 3 ROE version 7

Full Version 25 comments

Finally this is version 7 of my Perfected Doom 3 modification for the Resurrection of Evil expansion. With better gameplay difficulty balancing, a new...

Perfected Doom 3 Texture Pack v3.0 Part 1

Perfected Doom 3 Texture Pack v3.0 Part 1

Textures 11 comments

This is the first part of version 3 of my Perfected Doom 3 Texture Pack which now includes HD skins from y2keeth for weapons, objects, and monsters. It...

Perfected Doom 3 Texture Pack v3.0 Part 2

Perfected Doom 3 Texture Pack v3.0 Part 2

Textures 1 comment

This is the second part of version 3 of my Perfected Doom 3 Texture Pack which now includes HD skins from y2keeth for weapons, objects, and monsters...

Perfected Doom 3 Texture Pack v3.0 ROE Patch

Perfected Doom 3 Texture Pack v3.0 ROE Patch

Textures 2 comments

This patch is to be used along with Part 1 and 2 of the Texture Pack 3.0 content. Simply put the contents of this zip file into your Perfected_ROE mod...

Comments  (0 - 10 of 2,853)
CrowbarJones
CrowbarJones

cant find doom3.exe? running nvidia card. using CD version already updated to 1.3.1

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VGames Creator
VGames

Just load the mod via the mod menu in game.

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GigaBowserXL
GigaBowserXL

I'm getting a strange error whenever I try to load a quicksave. It says "ERROR: Couldn't load console," and then I have to exit out to the main menu. I can't get into the save game.

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VGames Creator
VGames

Pretty common error with Sikkmod based mods. I've had this issue from time to time with other users. I honestly have no idea how to fix this. It's not 100% all the time.

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GigaBowserXL
GigaBowserXL

Okay, hopefully it will go away for me at some point.

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GigaBowserXL
GigaBowserXL

I was able to fix it by restarting the level from the main menu. I can now load saves again.

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VGames Creator
VGames

Like I said I'm not exactly sure what causes the issue. Did you by any chance spawn some friendly demons or use the Plasmagun?

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GigaBowserXL
GigaBowserXL

I know I didn't use the plasmagun, but I may have spawned in the Soul Knight using the Soul Cube. Can't remember if I started having the save problems after doing that or not, but it could be. I'm actually not using the Soul Cube in my Nightmare playthrough right now except for its primary fire, which I am using. Otherwise, it makes things pretty easy with the mega health and mega ammo and Soul Knight, but I was experimenting with using it for a while. Hmm. (I am playing through without the health decrease, because it seems hard enough with the high damage on Nightmare mode.) I don't really want to use the Soul Knight now in case that messes up my saves. If I start a new playthrough at some point, though, I could test it and let you know what happens.

On another note, I figured out how to combine the mod I wanted with yours! I had to go in and edit the definition files for your mod in order to decrease some of the values of ammo and armor gained from items. The "hardcore" mod that I wanted to implement heavily decreases ammo and armor values, so it makes it much more intense having to be careful with the ammo constantly.

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VGames Creator
VGames

That's great. Glad you got it the way you want. Feel free to upload your edited files to the addons section of this page so other's who want a tougher experience can have one too.

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GigaBowserXL
GigaBowserXL

Thanks, I will go ahead and try to do that. How exactly do I upload files to the addons section? I don't see an upload button or anything.

Also, I have one more issue. (Sorry, I guess I am good at finding ways to break the game xD) Every time I gib an enemy, whether it be with the plasmagun, rocket laucher, or shotgun (or anything else), I get huge black polygons all over the screen where the blood effects should be. It makes it really difficult to see and aim at anything until the blood effect goes away. Has this happened before? I did accidentally spawn in the Soul Knight once earlier today, so I'm wondering if that's what caused it. The issue persists even after a new level starts.

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VGames Creator
VGames

No that shouldn't happen. Maybe an issue that came about after you mixed PD3 with that other mod? Or did this happen with just PD3? Nobody has ever said anything about that.

To add an addon go the addon page and then click the little + icon. Remember to upload just the files that make the changes you want in a new PK4 file.

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GigaBowserXL
GigaBowserXL

Well, like all things it seems, it was fixed by reinstalling/starting a new level. I replaced my modded version with the regular PD3 folder and started a new level, and then I quit and replaced the PD3 folder again with my modded version. I loaded up my save game, and voila. I don't think it had anything to do with the changes I made, because I only modified the ammo and weapon files, and it played just fine for many levels with the changes. I still blame the Soul Knight. :P

Also, I found the + icon you talked about, but it looks like someone already did a lower-ammo addon for PD3. Should I bother uploading mine, since it would probably be very similar? One thing I was thinking about doing was trying to disable the alternate firing modes with the Soul Cube, but I'm really not sure how to go about it. Do you know what parts of the files I would have to delete/modify in order to do that? I mostly want to take away the Soul Knight, since he seems to cause issues sometimes, as well as the mega ammo, because that kind of defeats the purpose of a low-ammo mod. I wish I would've found out about addons sooner, because I could've been playing with your texture packs all this time! I just downloaded them now, so at least I have them to play with from this point on. I have a problem, though - the textures don't seem to be enabling. I'm pretty sure I installed them correctly. All you have to do is drop the .pk4 files into the Perfected folder, right? I put both of them in there, but the textures all look just the same as before.

One final note for this post is that I finally figured out exactly what was causing my graphical issues with the Nextgen options. SSAO is what creates a black mesh effect on the screen, while soft shadows creates the weird rainbow textures that sometimes pop up. I have both turned off right now for obvious reasons, but I wonder if you know how to tweak those particular settings so that they don't give me trouble when they're enabled. I was also wondering, do you know the difference between automatic and manual depth of field? I've been trying to figure it out, but they seem to look pretty much the same. Is one better than the other?

Thank you for always replying and being willing to work with us on any issues with this mod. That is part of what makes it a really great mod!

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VGames Creator
VGames

Look in the idle section of the weapon script file and comment out the parts looking for player button presses that call on the new attacks.

For the next gen settings you'll just have to play around with them until you get the desired results. I use auto DOF. Not really sure what the difference is with that and manual.

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GigaBowserXL
GigaBowserXL

About the texture packs not working, I should mention that I am on an Nvidia card, not AMD/ATI. The reason I mention it is that I looked at the comments on the texture packs, and someone said that AMD cards were having issues because of the name of the .exe or something. That shouldn't impact me. I also tried modifying the config file like another one of the comments said, and it enabled better textures for the menu and loading screens, but that's it. I'd really like to get the texture packs working.

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VGames Creator
VGames

Your game isn't enabling the HD textures when setting the graphics options to Ultra.

Make sure these settings are like this in your Doomconfig.cfg:

seta image_usePrecompressedTextures "0"
seta image_useNormalCompression "0"
seta image_useCompression "0"
seta image_forceDownSize "0"
seta image_downSize "0"

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GigaBowserXL
GigaBowserXL

Okay, I did that, but it still isn't working. Is there anything else I need to do to the config file? I know one of the comments on the texture packs mentioned changing some of the values from 256 to 1024, which I tried, but that didn't make a difference, either.

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GigaBowserXL
GigaBowserXL

Never mind, it seems to be working now. It just wasn't as big of a graphical difference as I was expecting. It's hard to tell in some areas, but I think it is indeed working. I didn't have to do any of that changing values from 256 to 1024, either - all I did was make sure my config file matched the values you listed. Thanks for that! Out of curiosity, does the texture pack include HD skins for monsters and weapons? I can see that some of the wall textures are enhanced, but the monsters and weapons look pretty much the same whether the packs are enabled or not.

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GigaBowserXL
GigaBowserXL

One more thing. Who made the custom levels after the first hell level? Was that you?

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VGames Creator
VGames

The HD skins for guns and monsters come from the HD BFG mods. Are you sure you're using the HD packs correctly? My game looks great. There's a noticeable difference. You seem to be having more trouble with PD3 then anybody I've ever talked to.

I got the extra maps from other mappers. I just went through them and removed and added things they needed or didn't need for PD3.

Oh and thanks for the nice review. Much appreciated. Glad you gave a good review even with your PD3 issues.

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GigaBowserXL
GigaBowserXL

Haha it's true, I am pretty tech illiterate, so I have troubles getting things to work. I try really hard, though. I'm also a perfectionist, so I'm probably nitpicking on a lot of the stuff that other people might not worry about.

I'm pretty dang sure that I'm using the HD packs correctly, though. I dropped the two .pk4 files into my Perfected mod folder and did what you said with the config file. Maybe I'm still doing something wrong. Does what I have done so far sound right? I mean, it should be really straightforward, according to the directions. Do I need to put the texture packs in the maps folder or something? I just have them in the general PD3 folder.

I do however enjoy this mod so very much! That's why I gave the positive review. As soon as I saw the dual wielding pistols, I was sold. I was impressed with those extra maps, especially the Icon of Sin. I mean, it's obviously based on the Icon of Sin battle from Doom 2, but it was just so epic.

One interesting thing is that I was watching a YouTube video of someone's review of PD3, and they actually had the same black polygon effect when some of the enemies were gibbed. I guess they either didn't care too much about it, or it didn't last, because they didn't mention anything about it, but it was clearly there.

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VGames Creator
VGames

That is weird. I don't get black boxes at all. And that Icon of Sin map came from the awesome mod called Ruiner.

Moddb.com

You should check it out. It's still being worked on at a slow pace.

You sound like you've done everything right for the HD texture packs to work. May be another issue. What are your PC specs?

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GigaBowserXL
GigaBowserXL

Thanks for the link, that mod looks interesting! Not sure how I feel about it going for the third-person approach, but I'd like to try it out just the same.

My PC specs are:
Intel i7-7700
Nvidia GTX1050
8GB RAM
4 Cores, 8 Logical Processors

Any other specs I should list? Maybe I don't have enough RAM to make the textures work, but if that were the case, I would think it would try to load them and just run terribly slowly...but it runs smoothly just fine.

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VGames Creator
VGames

No you're good. Your drivers are up to date correct?

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GigaBowserXL
GigaBowserXL

Yeah, I just checked my drivers for my video and graphics cards, everything is up to date. I wonder what else I can do to get the texture packs running properly...maybe something in the Nvidia control panel? That doesn't really work, though, because PD3 runs from a batch file rather than an .exe, so I can't do program settings for it. Or maybe I need to rename the .pk4 texture files? Right now they are named TexturePack_PD3_v3.0a and TexturePack_PD3_v3.0b.

Is there a way to upload screenshots? That way, maybe I could show you a "before" and "after" shot to see if the texture packs are actually working. When I'm looking at the screenshots, it does look like it's making a difference. It can be a bit subtle, but even the character/monster models seem to look a little better.

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GigaBowserXL
GigaBowserXL

I figured out how to insert images into messages, so I sent you some. The first of each set of images is the game without the texture packs installed, and the second in each set is with the texture packs. It's strange, because the upgraded textures seem to change some of the wall patterns and such, but is that how it's supposed to be? Also, I thought it was weird that the inside of the elevator looks almost identical with and without the texture packs, but I guess it does make a little bit of difference.

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VGames Creator
VGames

Run the mod via the mod menu in game. It doesn't have to run with the batch files.

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GigaBowserXL
GigaBowserXL

Okay, I'll keep that in mind. Thanks again for all the help with troubleshooting.

One last thing: I'm still trying to figure out how to eliminate the Soul Knight, mega health, and mega ammo from the Soul Cube for my "hardcore" modification. You'll have to put this stuff in laymen's terms for me, since I am not extremely tech savvy. I should be looking in the definition file called "weapon_soulcube," right? You said to comment out the the parts in the idle section having to do with player button presses, but I don't see any section titled "idle." Can you help me out?

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VGames Creator
VGames

No in the Weapon’s script file.

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GigaBowserXL
GigaBowserXL

Okay, I found the script file. Guess I was looking in the wrong folder. Now, are the sections of the file I want to edit the ones that say "WEAPON START FIRING = true"? I'm assuming I would change that to "WEAPON START FIRING = false" for the alternate fire modes. Or am I looking in the wrong place in the file? There is the section called "void weapon_soulcube::Idle." Would that be the right one? Sorry for all the questions, I just want to make sure I create a good addon for the mod.

If it's better than cluttering up the forum by posting here all the time, I could just send you a message to continue this conversation. What do you think?

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Highest Rated (8 agree) 10/10

This is the best complete overhaul I have seen by far. THanks! Makes playing it again like playing a new game. Love, love, love that you gave options for the DoF, bloom, film grain, etc. How did you do the depth of field, tracers, motion blur? Could you do the same with Quake 4?

Dec 6 2010 by RedRyder

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