Perfect Dark ... This game had an incredible success, but you already know that. This game would deserve one minute of silence, in order to let us remember all the good moments spent in its company. We're trying to recreate all what we loved with using all the power we need provided by the Source Engine. We all dream to make revive this game, with physics and graphics up to date, with keyboard and mouse, with all the weapons and game mod we loved. An incrediblibly old-school gameplay meeting the next-generation requierements! Questions?
Once again, Perfect Dark: Source has released another patch! This file is only to upgrade your Perfect Dark: Source server!
o Two client crashes when changing mp_maxteams.
o Removed unavailable weapons and ammo
from weapon sets.
o Music options slider works now.
o Some couldn't zoom.
o Spectator took hill in some cases.
o Shield pickup didn't give energy.
o Spectator Tango Step 1 fixed
- Free Roam seems to work.
o No clip movement slowed down.
o Gave in, strafe speed cvar defaulted to 'increased'
o Added a maximum cap to weapon/ammo respawn timers.
o Grenade will burn your hand.
o Added and to weapon sets.
o Fixed sometimes not spawning anything.
o After death, you may use your mouse to respawn.
o Spectator camspy model. Those things are expensive.
o Recoded BGM support so it is client side.
This gives the ability to:
+ Use the Music Volume slider to modify
the BGM volume (snd_musicvolume).
However, the Game Sound slider still affects
the BGM (volume).
+ Add death BGM support. No music yet,
so you'll listen the BGM with lower volume.
+ Add random BGM support.
Since we don't have X BGMs yet you'll listen
to another PD:S BGM.
+ Add music fading.
+ Use less entities on maps
(ambient generic and stuff).
+ All maps, official or custom get music for free,
no customization for now though.