This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.
Some special cutscenes are being modified to include gameplay elements, just like you experienced in MP3, so expect to be thrown straight in the middle of the action, with plenty of bullettime and in full control of your character.
Yeah. Yeah, it's done. It's decided. You are Jesus. It's that simple.
AWESOME! :D I thought this feature would never make it into the mod... I guess I just need to have a little more faith in you, The_Silver! :D
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AWESOME!
YEEEEEEAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH
I just noticed something rather amusing. This says that you are adding gameplay elements to cutscenes, "like you experienced in Max Payne 3."
Max Payne 3 is notorious for its bad implementation of cutscenes.
Why exactly? Because they cannot be skipped? And/Or because they are long? Well, in Max Payne 2, you could skip them, and they were short.
I wasn't saying he was going to make Max Payne 2 worse. I said that the way he worded what he said about the Max Payne 3 cutscenes has hilariously wrong. In Max Payne 3, you would shoot a bit, get a cutscene that is really long and cannot be skipped. Shoot up another room, another super long cutscene that can only be skipped right at the very end. And sometimes, one cutscene would end and immediately go to another.
While I agree with your criticism about the MP3 cutscenes I must say that you've completely misunderstood what I've written. I was clearly talking about gameplay elements in the cutscenes, so when I said "just like you experienced in MP3" I obviously meant the dinamic cutscenes where you still have partial control of Max and you interact in some way. I'm aiming at "cutscenes" like the part where Max gets noticed and hangs to a chain flying up while killing the bad guys, or the one where you jump off the window and kill the guy while sliding to the pool.
So at the end I'm making some cutscenes more interactive and playable just like Rockstar made some MP3 cutscenes interactive and playable. ;)
There is nothing wrong with The_Silver's wording. :[
I disagree, but I have been proven wrong. I simply misinterpreted what he said. Just the part about cutscenes being fun and interactive was a bit amusing to me before he explained what he actually meant.