Mirage is the Biggest Expansion Pack ever made for the RTS Game ParaWorld yet. It includes a lot of new features and major changes.

Report RSS Mirage settings

Thanks to the tireless efforts of the Scrat & Henry Productions Company you can customize nearly every bit of the Multiplayer game using the new settings menu.

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Overview1


01. If enabled, fruit bushes will be removed when buildings are placed on them.
02. Allows wild animal nests to be respawned once destroyed after a certain time.
03. Show wild animals and their nests in the fog of war.
04. Show resources in the fog of war.
05. Enables unlimited storage for all resources.
06. If this option is turned on, units that are destroyed will leave a corpse behind that may be harvested for resources.
07. If enabled, big corpses will damage nearby enemies when falling to the ground.
08. If this option is enabled buildings with less than 10% of their maximum hit points catch fire and will slowly loose hp over time. The fire can be put out by repairing the building.
09. Cancelling a building before it is fully constructed returns 75% of the resource it costs. Note that you will not receive resources if the building is destroyed by another player before it is fully constructed.
10. If enabled, the opponents will not see your warpgate in the fog of war.
11. If enabled, the warpgate gets a different function which allows your units to teleport between warpgates.
12. If enabled, transport ships can be built from epoch 1.
13. If enabled, players can use flying units.
14. If enabled, all titans get 2 additional transport slots.
15. If enabled, defense values can reach 100 percent.
16. If enabled, kill count increases skulls a unit gives when killed. The higher the kill count, the more skulls the unit gives upon its own death.
17. Check this to enable the Hero Pool. In this mode there can only be 1 player with a certain hero at any time. The heroes that can be hired are randomly chosen from the heroes who are not already in play.
18. If enabled, hero requirement for specials will be disabled.
19. Check this to use the Supply System instead of the standard limit of 52 units.
20. If enabled, all your allies get the bonus effect of the artifact you possess (works only with locked diplomacy).
21. It allows units to perform finishing moves.
22. Displays the downleveling settings. (no downleveling, only heroes, all units, without limits)
23. Allows druids, shamans, monks, and medics to heal from open transporters.
24. The numbers show on which epoch the players will start and which will be the highest available epoch.
25. At start this will be the in-game time.
26. Shows how much time a warpgate countdown (with default function) would have.
27. This option disables the HQ timer that normally starts when a player has no Headquarters left.
28. The game will last for a maximum this long (in minutes). If the time is over, it's a draw.
29. Shows if there is a limit to the maximum number of buildings.
30. Shows if any player can unpause the game if another player has paused it.
31. Shows how many times a player can pause the game. If it is turned off there is no limitation.
32. The durations of construction, production and upgrading will be shorter.


Overview2


33. Enables the knock over effect for normal attacks based on size class differences.
34. It enables the old spirit system which is a smaller burden to the game server.
35. Allows you to resurrect dead units from anywhere (i.e. your shaman or Tarna don't need to be close to the spirits themselves)
36. Allows weapon buildups and passengers of trapped units to fight.
37. Allows long range fighters with area damage to attack certain targets inside the fog of war.
38. Allows players to use the techtree of other tribes.
39. Allows players to produce workers of other tribes from the start.
40. If enabled, Phantom mode will be activated.
41. After 25 minutes from gamestart the remaining Phantoms get revealed to each other.
42. After the defeat of any Phantom, Paladin or Bounty hunter the remaining Phantoms/Paladins/Bounty hunters get increased bonuses.
43. If a Bounty hunter dies he is reborn as a Slave to his Master, the player who killed him.
44. A single random player is chosen to become the Seer. The Seer gets informed about how many Phantoms, Paladins and Bounty hunters there are in the game. This is shown shortly after the choosing.
45. For Phantoms the number of available unit slots increases over time.
46. How many Phantoms will be chosen, depending on the amount of players in the game. Minimum of 1, maximum of 4.
47. How many Paladins will be chosen, depending on the amount of players in the game. Max of 4.
48. How many Bounty hunters will be chosen, depending on the amount of players in the game. Max of 7.
49. Enables the old, less secure disembarking.
50. Allows allied players to benefit from each others auras.
51. In order to win, the defender has to protect this object from enemy attacks. The attackers will win if they succeed in destroying the object before the time has run out.
52. Shows how long the players must hold the flag or flags to win the game.
53. If enabled, each hero costs 25 skulls and 50 food less (you can buy the first hero only for food).
54. If enabled, skulls which are given when a unit is killed are distributed amongst all players who have caused damage to this unit.
55. If enabled, observers can chat ingame as well.
56. If enabled, unit won't limp (like they usually do when they are severely injured).
57. You can prevent the usage of titans.
58. If this option is active, nobody can produce or use trading units.
59. If enabled, the 3 basic infantry units can be trained on the first, second and third level.
60. If enabled, the production of new units is finished, no matter if the unit limit capacity has been decreased in the meantime.
61. If enabled, all units (except of Miyagi) can't put down artifacts.
62. Allows druids, shamans, monks, and medics to use mana for their abilities.
63. If enabled, inventing a new epoch for one tribe makes it invented for all the other player controlled tribes as well (MultiTribe).
64. Allied players can build up each other's buildings.

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как активировать 6 эпоху?

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