HOORAY! I have finally decided to wake up production on this mod again! I am going to be starting on day 1, a video on how the new charging system works will be posted in a bit! Sad thing is, I don't remember the new system. THE ISSUE TO ADDRESS: Well, we have lost a team member and a couple of voice actors, one of which is possibly Sam, the MAIN character. I've also encountered a blackbox error, which leads me to believe I am going to need to do a complete overhaul on this project. I'm looking forward to completely redoing this mod as it was not satisfying me. Stay tuned!


Sped Up Mapping of School:

Paranormal Survivors TEASER:

iPhone demonstration:

You are Sam Miller, a lovely fellow that, one night, stumbled upon an Indian burial ground. This made the resting souls angry at Sam, and one night, while Sam was talking to Kevin, he heard footsteps coming down the hall...
Sam has to rid the ghosts from his house or else the ghost will rid him...

I am glad to announce that I will be working along-side Marcusyaho (Dark Case, Brutal Lies, Alma, Cursed souls) and vengeful_nemesis (Amnesia Hill series, The Monster Affair) on this! My first idea of Paranormal Survivors was a small full conversion, consisting of 8 nights and 7 days (a week in length) but after contacting vengeful_nemesis, I decided to change up the story a bit, chopped off the ending to continue it. It will be a rather long story since it doesn't have multiple chapters, like my Dark Reality series.



Features -

~Full Conversion
~ iPhone (FIRST iPhone in Amnesia!)
~Unique puzzles
~Unique voice acting style
~Modern
-Great Maps
-Custom Models
-Great detailing
-Custom Monsters
-Perfect amount of jumpscares (Jumpscares by Marcusyaho)
-14 different endings planned so far(large number of endings xD)

Hyper Mapping Videos:

School Part 2:

School Part 3:

I am still more of a story player rather than a jumpscare player, so this one should have a strong story line, but will have many scares.

This will take a bit longer to make, not as long, but the majority of the models are custom since i need to make it a modern era scene.

Progress:

Night 1 -
House = 96% done
Scripting = 99% done
Story = 100% done

Day 1 -
House = 98% done
Bar = Not Started
Scripting = Not Started
Story = Not Started

Night 2 -
House = 93% done
Three Wind Cemetery = Not Started
Scripting = Not Started
Story = Not Started

Day 2 -
House = 100% done
Kevin's Apartment = Not Started
Diner = 96% done
Wilkinson Middle School = Not Started
Pharmacy = Not Started
Oscar's Service Station = Not Started
Three Wind Cemetery = Not Started
Scripting = Not Started
Story = Not Started

More to come...

Credits-

Level Design:
Kevin Horvath
Marcusyaho
vengeful_nemesis

Story by:
Kevin Horvath
Sam Miller

Scripting:
Kevin Horvath
Marcusyaho
vengeful_nemesis

3D Modeling by:
vengeful_nemesis

Cast:

Sam Miller
as himself

Marcus
as himself

Andrew
as himself

Kevin
as himself

Special Thanks:

Team Seda - For the full conversion layout.

VengeanceFilms - For the easy to find custom models (the makers of the models are thanked as well)

All of you - For viewing this mod and playing it in the future

My lovely CyberPowerPC - For not lagging like my other computer (got my CyberPowerPC in December of 2012)

My Brain - For remembering scripts and learning new ones.

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Post comment Comments  (0 - 10 of 65)
TheGamerPro9071
TheGamerPro9071 - - 315 comments

when is being released?

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CheesyDeveloper
CheesyDeveloper - - 1,554 comments

Never

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Guest
Guest - - 689,143 comments

"iPhone (FIRST iPhone in Amnesia!)"

you mean, it's playable on iphone or android?

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CheesyDeveloper
CheesyDeveloper - - 1,554 comments

No... he mean it's the first time you can use an iPhone in amnesia.

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Naviii
Naviii - - 34 comments

is this dead

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CheesyDeveloper
CheesyDeveloper - - 1,554 comments

Yeah, it's dead

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Guest
Guest - - 689,143 comments

This comment is currently awaiting admin approval, join now to view.

fiuuuuuuh
fiuuuuuuh - - 1,139 comments

lots of maps not started yet, and other maps are apparently made in strange order

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KevinHorvath Creator
KevinHorvath - - 179 comments

Well, I have been making the maps depending on how big they are. I've been trying to get the big ones out of the way by getting the majority of the maps made before I start anything small done. I basically have the entire story line done, just need to get the maps and implement the story into the actual game itself.

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Xn0x0neX
Xn0x0neX - - 12 comments

Is this CS Dead?

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KevinHorvath Creator
KevinHorvath - - 179 comments

No. It's just dormant for now.

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