This mod applies parallax mapping to all of the textures. It also incorporates some shader tweaks. This should change your visual experience in Prey.
Readme File:
Parallax Extreme v1.5 for Doom 3, Quake IV and Prey mod...:
Parallax up to v2.0 by Junkguy.
Parallax v1.1 by [x26]VOLAND.
Brilliant Highlights up to v0.6b by Maha-X.
Extreme Quality mod & shaders up to v1.01 by Rygel.
Parallax Extreme v1.1 (That's a mix of all this great shaders) updated now by Dafama2k7.
Features...:
- Interior environments almost real, really scary, not suitable for all people.
- Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader !
- Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader !
- Now enhanced with some techniques i learned recently to be more metallic and at the same time Brilliant, enhanced specular & normal bumpmapping.
Warning...:
At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon !
Compatibility:
- Patch v1.3.0 or higher required.
- This mod requires a Radeon 9500 or GeForce FX or any OpenGL v2.0 or higher gfx card.
- This mod is compatible with most other mods, except those that modify the main shader.
History....
v1.5 - Metal effect enhanced.
Optimized a little, should be much faster now.
Fixed bugs.
v1.4 - Beyond the limits effect added to the Parallax shaders !!! (with F.E.A.R. alike texture reflections !)
v1.3 - Enhanced faster & quality shaders.
Now compatible with both ATI & NVidia gfx cards.
Fixed config files..
v1.2 - Bettered the Parallax effect thanx to mixing the features of Brilliant Highlights shaders and the Parallax shaders into one shader !
v1.1 - Now enhanced with some UEQ techniques i learned recently to be more metallic and at the same time Brilliant.
Note...:
Always make sure there is disabled compresion for textures on D3, this is already done in the Doomconfig.cfg, but if someone wants to use his own Doomconfig.cfg make sure to have this lines on it to be able to see the Relief...
image_usePreCompressedTextures "0"
image_useCompression "0"
If you typed this from the in-game console you need to type vid_Restart now to activate.
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Original Doc...:
Troubleshooting:
If you see obvious graphical errors like black textures,
see below:
Make sure you are using recent video drivers.
For Nvidia cards, if updating drivers doesn't help,
do the following:
1. Go to the folder Quake 4\q4base\glprogs
2. Open interaction.vfp with Wordpad or Notepad and delete
the line that says
OPTION ARB_precision_hint_fastest;
3. Save the file.
This mod is dedicated to Id Software and all the people that created the original great Shaders mods.