World with mix of many different nations. Imagine Star Wars fighting with Sauron, Steampunk conspiring against XV century Europe, Aliens fighting Djiniis, Orc fighting Morloks, Uruks fighting agains Alien Pirates! Swords, Axes, Lightsabers, Flintlock, Laser Cannons, Plasma Blasters, Arqebusiers, Blunderbuses, Antique Shields and Energy Fields, Crossbows, Magic Staves and Bows, Arrows, whatever you can imagine - now in one, huge mod with exceptional mechanics. What is it? This is Paradigm Worlds mod for Mount and Blade: Warband.

Post feature Report RSS PARADIGM WORLDS: STORY & OTHER FEATURES

This article presents new features of Paradigm Worlds: We, the Creatures! mod for MB:Warband. FEATURES CATEGORY: STORY & OTHER FEATURES

Posted by on

This article presents new features of Paradigm Worlds: We, the Creatures! mod for MB:Warband. FEATURES CATEGORY: STORY & OTHER FEATURES

Paradigm Worlds: ERAS [concept graphic]



  • ENTER THE STORY - Scenario eras, dedicated special units, Hell mode
    • When you start a new game you decide WHEN you want to be, you choose era.
    • Each era has it's own character:
      • set of main and minor factions
      • it's own heroes
      • even lord's and center's names
      • center's placement on the world map (!)
      • special faction troops dedicated only to this specific era
      • power balance and geopolitical situation
      • battle play-style, rules, conditions
      • Outlaws and Commoners start with at least one center, there are scenarios when they do start with more than couple towns and castles
      • minor factions designed in respect for theme/setting
    • MORE DETAILS - see [here]


  • KUMITE FULL CONTACT TOURNAMENT - name inspired (little bit) of Tournament where all creature fight for REAL! Which means they do not use traditional tournament equipment, but their own.
    • Both tournaments [traditional and kumite] have been slightly re-designed [so far there are no cases of any crash!]
    • Player has to spend money and renown to take apart and bet
    • Player - if he owns the town - may organize (and should, to make citizens occupied!) both competitions

Paradigm Worlds: Points of Interest


  • POINTS OF INTEREST - Paradigm Worlds are overfilled with various anomalies (aka 'anomalities'). They come from odd physics distortions, some are effect of radiation, or mutation. Points of interests - a new encounter on world's map - offer a new short story minigames of various sorts.
    • Stick and carrot balance
    • Stick, danger - player party may be attacked by virus or bacteria, troops can be wounded, or turn into zombies or mutants or go crazy
    • Carrot, treasures - player may find precious items like equipment that may be used in future to train army or extract mutagen or create healing drugs
    • There are separate stories for LAND and OCEAN landmarks. SEA encounters have very good prices, but are more dangerous, and can destroy party morale within few bad choices
    • Minigames are based on basic choices, sometimes on luck, sometimes on strategic decision, for instance if you find a good hunting spot and decide to send party on expedition, you will become vulnerable and can be surprised by potential enemy on world map


drones over Havi havi desert


  • FLYING DRONES and SUMMONERS - Paradigm World welcomes new warfare weapons, and new doctrines. There are some units, elite troops, that are in power of calling instant reinforcements during battle.
    • Powerful Eagle Drones can be summoned by elite troops of Lost Legion. Drones can fire light smg and can fly. (That makes them quite strong if auto-fire is ON, and less if OFF)
    • Engineers elite troops can call Sentry Drone, a small flying probe that uses light energy weapon
    • Liches can call additional skeleton to a battlefield. Their more powerful undead version can even call large groups of skeleton warriors.



  • TRADING WITH CARAVANS - Hitchcock once said, that film is a life without boring parts. So, to make life even more interesting, now meeting is a new opportunity! Encountered caravans will trade with player weapons, armors, just like town merchants!



Paradigm Worlds: Ambush Operation

  • JOIN BATTLE SYSTEM Re-done
    • Order Troops sent to help will join battles and sieges
    • Help-system based on system enemy of my enemy is my friend. Factions will help you if you are in good relations with them, or join enemy if they hate you
    • Towns and Castles come with help to battles close to centers - which is a very important fact:
      • May be used against centers, best choice if you want avoid siege. You 'just' have to ambush lord visiting or leaving town. If you ambush lord close enough - town or castle will send garrison with help. It is easier to take them down while outside center walls and then besiege weakened center... or even take it without a fight, if you annihilate enemy in open field battle first.
      • You can use military equipment and prepare an ambush using new camp menu, and then [Tactical operations] ->[Try to hide your army] option. For next 24 hours - if player succeeds with ambush operation - party will be invisible to all enemies in the close radius.



This article is a part of main presentation of Paradigm Worlds: We, the creatures!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: