Order of the Temple. Many Knights were sent to investigate on witchcraft in a lonesome manor hidden by dark woods, but they didn't came back. One year later, a messenger empowered to find them follows their tracks up to the castle, finding himself lost, or at least confused, after just a few steps in it. Rather than scare, this mod puts the player in front of riddles and puzzles of growing difficulty in a scenery where thinking isn't always the easiest thing. We hope you'll have fun playing it as much as we're enjoying developing it.

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Pactum Tenebris: Praeludium mod purpose

Pactum Tenebris: Praeludium mod purpose

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In response to comments and reviews following the release, here are a few key points about Pactum Tenebris and us which I think need to be explained so...

We're at it again.

We're at it again.

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Sorry for the brief hiatus, we're getting back on the rails.

Prologue

Prologue

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AD 1291. The Order of the Temple has set his strongholds in Outremer after the First Crusade. There, a secret part of the Order, known as “Aegis”...

Looking for beta-testers

Looking for beta-testers

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The beta-version of the first chapter will be out soon for testing purposes!