Post news Report RSS Dev Notes #3

Third installment of my Dev Notes 2 years later. How does a Doom mod take this long? What am I doing? Seriously?

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Has it really been two years already since my last update? It feels like only a year to me and I can't believe how inactive I still am on this site. Despite the lack of updates from me, I've been doing work on the mod. Especially recently, I've done a lot of work. I've even gotten a couple of friends on board to help me! That way I don't have to worry so much about running out of ideas for maps and hopefully it won't seem too repetitive. Regardless, on to the Dev Notes!

Oxygéne, Act 1 - September 7th 2019

  • I have officially started working on my own music for this mod. Now, I am by no means at all a musician when it comes to instruments, although maybe I can sing. Regardless, I'm doing my best, I'm learning a lot and constantly trying to improve the music and make it sound more interesting. That being said, the music is just ambient.
  • Listened to A Day To Remember while modding.
  • We're currently in the process of converting the mod from a .WAD file to a .PK3 to help with mod compatability and organisation and such.
  • I'm still working on MAP04, but I've also been doing a lot of development on MAP02 and I intend on touching up some on MAP03 as well.
  • I'm working on trying to find a way to take DOOM2's text screens and have them play on the levels I want instead of on the levels set by iD.
  • Stopped for a cup of tea.
  • Added a little Easter Egg to the automap on some of the levels. They aren't exactly hidden, but they fit the theme of evil.
  • Touched up the set for the introductory cutscene to make it a little less boring.

Future Updates

  • Complete MAP04, make it long and much more puzzle-like
  • Add sound sequences that are triggered by certain actions, and that maybe go along with certain cutscenes

As it is now, this is all I can remember doing for the past 2 years, although I'm certain I did more.

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