The following gameplay was put together by Dark Pivot (you can find his other videos on YouTube). It's footage from the most recent alpha testing which took place on the 20th of March, have fun watching!
As you can clearly see the mod is coming along nicely despite the lack of models and textures, but that will be probably addressed in a "Looking for help" post. :)
pfff...
Is it "pfff..." as "I'm not impressed" or "pfff..." as "Nice" or maybe "pfff..." as "I don't care"? ;)
Looks really fun, is the powerful individual kinda like on zombie master were he is in has on overview and he just spawns these traps?
Yes, he can fly around the entire map, and spawn traps wherever he likes, as long as it's out of radius of the team.
It's "she" ;)
And yes, pretty much like that, plus you got some map-placed traps you can use, even automatic and controlled sentry guns. The dynamic traps can be placed anywhere as long as they are not too close to the rebels (some have additional limitations - like player cannot be in radius when it's placed etc.). Hopefully there will be an Overlordess-based footage soon to highlight this.
nice we need a game that can cover BBC2^^
looks great, glad i tracked,
but i had 2 ideas or questions
will some of the props be randomly placed in maps, to add more variation
and will there ever be a simple wiremod style system for building traps?
1. Varies, currently sometimes props are placed randomly in some area, in others they are the same, yet in others there is a way to use a module to push them around. Trying to find a more global solution to that though.
2. Not planned currently, currently the basic control lets you turn them off/on at will, they also disable themself by default if nobody is around thus not emitting any sounds and so on, thus hiding their presence and then enable automatically when somebody walks in range (can be done manually as well). You can also heal them, but currently there are no wiremod-style combinations available.
would be cool if you could place enemies as well
Cant wait for this mod :)