(An important note, the mod was originally created on the basis of a vanilla game - this means that maps from patches 1.4 - 1.6 will most likely not work correctly. I also recommend making a backup copy of the Original Campaign, since the mod replaces the Campaign of the original game)
(An important note, the mod was originally created on the basis of a vanilla game - this means that maps from patches 1.4 - 1.6 will most likely not work correctly. I also recommend making a backup copy of the Original Campaign, since the mod replaces the Campaign of the original game)
The mod rework the existing balance:
*Almost all ranged units are now as effective as melee units, most of the units that could previously fly are now floating and can be overrun through walls (However, as they level up, they get fly ability)
*Added new ability Flamming Arrows (Replaced throwing stones).
*Cavalry has become more tenacious (from 16 to 28 hp) and deadly (the attack of the mounted units is at least 12, even if the cavalry is of a low level, its attacking potential is always useful), melee units have a minimum attack of 8 (which prolongs the relevance of low-level units).
*Heroes were reworked and new ones were added (most of them correspond to their portraits), some of the heroes have improved abilities (for example, Nildu's poison darts increased attack and damage). Priests are different for everyone (but unlike patch 1.4, Syrons and Shadow Demons do not have them, but their alternatives are much stronger ...)
*Most buildings in the game now require money (and mana) to maintain (some buildings require mana to build), and some buildings can only be rebuilt if your city is large enough. Also, the starting bonuses of races have been reworked (For example, the leaders in production are dwarves, and in terms of population growth are goblins)
*Mage perks are now class-based. There are three of them: Urban-Class (Specializes in the growth and production of cities, as well as their income), Mage-Class (specializes in more play from spells and summoned creatures) and Warrior-Class (Specializes in the speed of troops and their pumping, also its perks reduce the salary of units). By choosing one of the perks, for example, the "Warrior" class, the perks of other classes will not be available to you.
*Some spells have reduced their cost (for example, exile and bind summoned creatures).
*In the mod there are maps remade for the mod, as well as two original ones made by me - Sea Paradise and Alternatives to the Valley of Wonder (it is not finished, but it is quite playable).
I hope have summarized all the basics. I may have missed something)