--MOD DISCONTINUED-- I'm sorry to say I haven't got the time to work on this. The time loss to overcome some of the engine limitations and bugs wouldn't make this project worth it. I'm deeply sorry. A now discontinued overhauled modification for Rainbow Six Vegas 2: ranging from in-game text (like equipment designations and descriptions, and UI elements) to weapon values and behaviour, I try to achieve a decent balance between realism and gameplay. Changelogs will be accurate and descriptive, pointing out every single change and explaining the reasons behind it. I am open to any kind of suggestions or requests: I realize better and more complete mods have already been released, so my purpose is to start working on a project that will (hopefully) be supported in 2014 and maybe even beyond.

Report RSS Roadmap 2

Second roadmap. Difficulties issue, ammo limitations, next releases.

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While testing the latest handgun tweaks I noticed that playing at anything below 'Realistic' difficulty (now 'Hard') completely negates my changes. To be more precise, it seems that at the two lower difficulties weapons become for some unknown reason less precise than normal. I will look into the issue to try and fix it, but until then the entire mod is effective only on the hardest difficulty.

Moving to another issue, the way ammo is calculated by the game makes it impossible to decide the number of mags carried by the player and use Extended Magazines at the same time: this means that until I find a fix, Extended Magazines won't be a selectable attachment.

On a more positive note, these are the expected releases:

[0.2] - Basic handguns tweaks (MK23, USP40, P99). Complete UI changes.
[0.21] through [0.4] - Basic weapons (unlocked at start) tweaks.
[0.41] through [0.7] - Basic weapons tweaks (all guns).
[0.5] - Armor and clothes descriptions.
[0.7] throug [0.99] - More advanced weapon tweaks (all guns)
[1.0] - Full release
[1.01 and post] - Fixes, requests

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