Ants now have new fire ants. Allies now have "chrono" miners which teleport not itself, but mined ore directly to the refinery.
Important note: the mod now has many modifications to the game's core routines! If switched to this mod from another mod, then you need to restart OpenRA.
- This patch brings fire ants! 99% done, as it is buildable without its planned prerequisite tech structure.
- Ant AIs now build multiple Queen's Nest for accelerated production.
- Improved ant faction's icons.
- Ants now emit sound when attacking.
- MCVs don't require Service Depots to build. They now cost 3000 as in C&C3.
- Allies have experimental (not polished) Chrono harvesters. They are not RA2 chrono harvesters but rather C&C3 Marvs. i.e., they chronoshift ore directly to the refinery.
- Nuke migs can now be built again. (In r004, it was shown and buildable but will not come out of the missile silo)
Hello, or rocket launcher causes fatal error.
Every time it is created.
Wow, I didn't touch it. I think it is related to fire ants: they needed game engine modification and allied rocket launcher is affected.
Github.com
You can download and overwrite the fixed DLL. Soon, I'll repack everything into a new zip file. Thank you for your through play :)
Added: now repacked.