Outrage is a story driven mod that focuses on real life aspects, it's a story of betrayal- the story of efforts of a betrayed soul resurrecting its loved one.

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Stayd
Stayd - - 144 comments

The lighting is definitely softer than in previous screenshots, but there's always room for improvement. You could, for example, place a shadow-casting spotlight under the chandelier, which I've found works wonders for atmosphere.
You could also have light rays coming down from it, with an added point light slightly above it to put emphasis on the fact that the light is coming from above the player, which is also good for atmosphere.

These are just suggestions, of course, but I highly recommend you try them out.

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RZenix Author
RZenix - - 44 comments

Thanks for the suggestions, bro! I'll definitely take note of those points from now on and I've reworked this area considering your suggestions, so here's, perhaps, a better version I.imgur.com . And please let me know if I was able to apply, any or all of them correctly.

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Stayd
Stayd - - 144 comments

Hey, no problem. As for what you could change:
It took me a second to find the shadows, so you should probably make the spotlight a tad brighter. And if you want the spotlight above the chandelier, you need to set it to have static physics, otherwise someone could throw a chair at it, and it would move separately from the shadows.
Also, I can't really see the light rays, so you probably need a couple more, maybe made a bit brighter.
And lastly, I noticed there's more of a blue ambient color than before, and it sort of clashes with the light of the chandelier and candlesticks (candlesticks look way brighter, too). I think the warmer, reddish light makes more sense for the room.

And good job getting rid of the metal door. Those things are a pain in the ***.

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Description

Shot of a corner of Entrance Hall. I hope it shows some improvement in lighting compared to previous screenshots.