This little mod replaces the Tiberium in CnC3 TW with original CnC style Tiberium
This includes the Textures, their respective .XMLs and the .w3xes for the new Tiberium.
You should replace the green veins with brown ones from the pods, IMO.
That is coding stuff, it's not on the actual model.
woah! really cool! 10/10
<3 the Tiberium tree ^^
Looks quite shiny indeed!
I like the shiny, very good :)
I want other styles now D: like tiberium that is spread out like butter lol ^^
how do you install?
You don't, these are source-files, not a mod.
Hey, would nyone be able to give me advice on using these files in the MOD SDK, im making a small mod for my LAN Party which at the moment only changes the radar to be active with the communications center rather than the MCV. and i would like to add in the REAL tiberium. Any help would be apreciated.
OK, I've been messing around with the mod SDK and editing the TiberiumCrystal.xml hoping I can maybe use these source files so far all I've ended up with is a tiberium field with no tiberium, could anyone help?
Nice job! U probably should delete (or expand?) the area of tiberium spreading. To let tiberium grow all over the map if it is not harvested. Like it was in TS)
It is possible but you must edit the original map its self.
In the map editor select the Tiberium field.
Then click Tiberium in the properties window.
Select the radius as high as the size of the map.
This will be used as the Forgotten seeded tree, as a support power (if I can get the correct bit of code to make it as a purchasable support power).
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10 votes submitted.