Hmm you do know that you dont need to rack the slide if there is already a bullet in the chamber? Meaning that if you reload before the magazine is empty, you dont need to rack the slide, unless the gun requires that for some reason.
Quote from summary section: "Animations are more dynamic and accurate, however they are not intended to be realistic. So I don't want to read a complains about realism". Please respect that.
I can respect that, its just that all my fps senses are screaming that there is something wrong, because its usually faster to load a mag when there is a bullet in the chamber.
stole sprint animation
What do you mean ?
I stole it ;)
Hmm you do know that you dont need to rack the slide if there is already a bullet in the chamber? Meaning that if you reload before the magazine is empty, you dont need to rack the slide, unless the gun requires that for some reason.
Its just something that gripes me in this video.
Quote from summary section: "Animations are more dynamic and accurate, however they are not intended to be realistic. So I don't want to read a complains about realism". Please respect that.
I can respect that, its just that all my fps senses are screaming that there is something wrong, because its usually faster to load a mag when there is a bullet in the chamber.
Stalker engine does not allow to have different anims for having a bullet in the chamber and not having one, OFC is faster.
You can have two animations. Its been proven by now, its just you cant change sounds for the second animation without editing the engine.
You mean an animation when the gun still has a bullet in the chamber and a different one when the gun must be cocked?
i think it can but only on pistols?
great mod