We've been working silently for a while, but we're adding more media now. Something you'll notice is that all the comments and the media before we replaced the Runner models is gone. This is because we've started producing more polished content than before, where we just uploaded random things.
At some point we'll be posting videos showing the player animations- our Runners and Hunters use custom skeletons, meaning we just can't use Valve's animations. We're still deciding how to do them but we have a few bases worked out on paper.
We've also start on the proper maps for the game as well as game modes. The pictures below show one of the first maps we've nearly finished. The game mode on this map is called defence, and it requires one team to defend something and others to attack it. In defence, there's no respawning, so it's last team standing. The attacking team have to either steal an item or destroy a vital object either by using their guns or by bombing it. The attacking team can carry out their goal in a number of ways. In this map, the Hunter team are given a small fortress, but they are locked inside. The Runner team can either hack the front door open and hope to charge in, or sneak around using the vents. Their path can vary, as they can simply go down using the ramps, use the louder elevator, or find a vent and crawl through using that. Once on the bottom floor, they can plant the bomb. It sort of plays out like a round of Counter Strike, but the Hunter/Runner dynamic makes it different.