A Half-Life Single Player MOD which uses the Opposing Force engine.
This is an Alpha demo version so the game is not complete and will be longer , expect bugs , crashes ... ect. Bug reporting is always welcomed to improve the mod and speed up development.
Changelog:
Patch/Game v1.4 (31.12.2015)
Overall
*Created a custom game launcher with specific launch options.Note these options will only work if you launch the game with the included "Assault.exe" launcher.
If you don't want to use these options then i recommend using the "Default.bat" launcher.
- Disabled the use of UDP, which is part of the TCP/IP protocol.
- Disabled the use of the IPX/SPX protocol.
- Disabled joystick support.
- Custom heapsize set.
- Max entity limit changed/increased to 2047.
- Compatibility mode set to Windows XP.
- Updated various sound files in the mod that caused console errors.(There are still a few left but less).
map opcoverfire7
*Conference room fixes (caused by previous update).
- Fixed a bug that caused the zombie in the elevator to get stuck in wall.
- Fixed scripted event after the zombie in the elevator is killed. (Scientist will call elevator and 2 grunts will enter it as programmed.)
Patch/Game v1.3 (06.11.2015)
Overall
- Fixed/edited/added more game titles.
- Updated more of the sounds in the game to higher quality sounds.
- Npc healths have been updated.
- Weapon Shotgun will deal more damage.
- Melee weapons will deal more damage.
- Fixed console errors for 1080p resolution.
- Fixed npc and items falling under map.
- Flickering lights will now have sound effects.
map coverfireintro
- Fixed some textures.
- Fixed light bouncing on some objects.
- Fixed some hull clips.
* Updated map structure.
- Portal updated.
map opcoverfire
- Scripted movement of soldiers updated - npc path will be less blockable by other npc.
map opcoverfire2
- Updated incorrect hull strucutre.
- Fixed walking guard soldiers - they will no longer ignore combat.
map opcoverfire3
- Fixed some textures.
- Fixed some hull clips.
- Fix - Player can no longer get stuck behind doors when the doors close.
* Updated map structure.
- Portal updated.
map officecoverfire
- Fixed 2x 9mmhandgun weapons stuck in wall.
map opcoverfire4
- Sky texture updated.
- Fixed fire doors - npc can no longer block fire doors.
map opcoverfire7
*Conference room fixes
- Fix - Player can no longer get stuck behind doors when the doors close.
- Fix - Doors will not close until the required soldier needed for later scripted events is present.
- Fix - Conference room speech will no trigger until the required soldier is present.
map opcoverfire8
- Fix - soldiers will enter the laser room more quickly.
\\\ And many more minor fixes throughout the entire maps ///
Patch/Game v1.2
Overall
- Fixed various items , objects bleeding when being hit.
- Fixed various items , objects being passable by the player or npcs.
- Changed some sounds and models to npcs.
- Added glow sticks throughout various maps.
- Fixed/edited/added more game titles.
map opcoverfire2
- Fixed the activation of the portal - player must complete the map objectives before continuing.
map opcoverfire3
- Enemy monsters will spawn less , making the map easier to pass.
- Change in the map structure , a new room has been added.
map officecoverfire
- Matched the timer on both doors when being breached.
map opcoverfire4
- Minor changes in the map structure as well as adding 2 more friendly grunts.
- Fixed tanks and crashed osprey from bullets passing through them.
map opcoverfire5
- Fixed inaccurate door rotations.
map opcoverfire6
- Bug fix - player can no longer be left behind after the friendly grunt closes the door.
- Crash fix - the client will no longer crash in the elevator when changing map level.
map opcoverfire7
- Fixed some doors getting the player stuck in restrooms.
- Fixed - some zombies from not disappearing when killed.
- Added elevator ambience music.
map opcoverfire8
- Fixed scripted event - the scientist will properly open the doors to the laser room.
- Added sound effects to the laser room.
- Edited event script to scientist running from laser.
- Added missing movement scripts for friendly grunts after laser room event end.
Patch/Game v1.1
Added missing file egon_effect.sc that prevented people from actually playing the demo.
Added missing Blood texture which caused display glitches.
I cant load my saved games....why?
defaults: f6 to save game
f7 to load quick save
f8 to load autosave
You can also save/load from the save/load menu.
Dude you go on my way out of my salvation alone why?
If you mean that I'm developing the mod by myself then yea :)
Dude please check the files my anti-virus has detected a virus inside your files
That's impossible. Which file did it detect ?
It seems the exe is detected as a virus which is odd. The exe is just a converted batch file "Assault.bat" which is basically the same.
It's pretty safe but if you're hesitant then you can go ahead and delete it.
best site ever
Pretty good to see half-life modding community is still alive
lol i have played this its good
When will the full version be released?
When it's ready. :)
i did as the installation said and it says that i can't find "hl.exe" any advice?
Forgot to reply, you need to have Half Life 1 already installed.
Is the mod can be run using xash3d
No it won't work with xash3d.
PC ou PS2
what's this mods about?
On Hard setting (the only way I like to play) your weapons are basically Nerf Play guns. WTF guys? Are you serious. You have to literally unload a full mag into a Spec Ops face. That sucks...