The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

You're Mike Sullivan, a Black Ops captain that leads an operation on an island with weird, unknown activities. During the operation, your team suddenly gets deadly diseases, and they start to disappear aswell. The deeper they got, the more deadly it got. In the end, everyone either died, or disappeared... except YOU. When you start to wake up, you realise you're not in the middle of the jungle anymore... It's far worse, an abandoned Laboratory deep underground, where illegal experiments are made. But... there's a weird unknown specimen that managed to escape the room where it was trapped in. That specimen will follow you, and possibly try to rip you apart. Enjoy trying to escape the labs..

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Media update - August (view original)
Media update - August
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
ChrisBryant
ChrisBryant - - 1,087 comments

Not bad at all. :D I do have quite a bit of feedback to give, though.

The arched metal texture to the right isn't aligned properly, the red light doesn't look centered on the beam (could be mistaken, though I suppose it's not a real issue anyhow). It's kind of dark, but it doesn't look like that vent grate would fit into the ceiling (fan isn't far enough into the ceiling) and how did that shelf in the background get there? 0.o

Also, for a final iteration, I'm seeing a very large amount of Black Mesa assets. This map is made up at least 95% of BM assets.

Reply Good karma Bad karma+4 votes
ColdZero_0
ColdZero_0 - - 18 comments

Thanks a lot for your feedback, the red light IS centered in the beam, and you're right, i don't really think it's a real issue.
The room was supposed to be brighter, but that would really take the "scary mood" out of the room.
Thanks a lot for pointing me out the fan, it now looks more realistic, i pushed it a bit more higher into the ceiling.
About the shelf, there's a wall that you can't see that has shelfs, dirt Etc.
Oh, and about BMS, we're currently using it as a placeholder ONLY. The props & textures will be replaced with our own.

And don't worry, i love getting feedback from other people! :D

Reply Good karma Bad karma+2 votes
ColdZero_0
ColdZero_0 - - 18 comments

Thank you! :D

Reply Good karma Bad karma+1 vote
av3nger
av3nger - - 87 comments

Nice Black Mesa crates.

Reply Good karma Bad karma+1 vote
ColdZero_0
ColdZero_0 - - 18 comments

As i previously stated: "Oh, and about BMS, we're currently using it as a placeholder ONLY. The props & textures will be replaced with our own."

Reply Good karma Bad karma+1 vote
harv_hark
harv_hark - - 218 comments

Looks great, you've really nailed the lighting!

One thing that bothers me is the tiles on the floor that have broken off, don't fit with the rest of the tiles (I.e., they haven't broken at the joints between the tiles, instead they broke off half way through (If this makes sense)).

Reply Good karma Bad karma+2 votes
ColdZero_0
ColdZero_0 - - 18 comments

Thanks a lot! But after 10 tries, i finally made the perfect room.
We'll upload it later. :)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The final iteration of the chapter "Pressure".