
Operation:Firestorm is a modification for Command and Conquer Generals - Zero Hour
Description:
The goal of Operation:Firestorm (O:FS) is not to redefine, but to enhance the C&C Generals multiplayer and skirmish gameplay experience. The core gameplay as well as the base factions will stay the same, but are both greatly extended and improved. This mod has been under development for a few years by Stalker and pWn3d, with recent support from No Life Studios, and we are proud to present our work to the public.
Features:
Playable Sides:
This mod features 9 playable Generals, 3 of each base faction. (China, GLA, USA)
The current release (Beta 02) features 8 of the following Generals:
China:
General Xiang - Red Army (link to changelog)
General Tao - Nuclear Weapons (link to changelog)
General Leang - Secret Weapons
GLA:
General Assaf - Fortifications
General Juhziz - Terror (link to changelog)
Dr. Thrax - Biochemical Weapons (not yet available)
USA:
General Ironside - High-Tech
General Granger - Airforce (link to changelog)
General Wilson - SOCOM (link to changelog)
New Content:
All playable generals will be able to use a large arsenal of new units, buildings, superweapons and
upgrades. The default tech-tree has been expanded by an additional structure to unlock advanced units and upgrades.
Main Gameplay-Changes:
Generals-Powers:
All generals will feature a unique tree of 23 available Generals-Powers, including usable abilities,
upgrades and unit-unlocks. Each general will have a number of abilities available to choose from at each rank. (3 at rank 1, and 5 at the ranks 2-5). After rank 5 (5-Star General) is reached, you will still be able to gain experience to unlock all the other Generals-Powers, up to Rank 21 (Supreme Commander).
Unlockable Units:
Each side has a number of units or buildings that are unlockable by a Generals-Point. All Super-heavy tanks (Overlord, Mammoth, etc.) and Heavy Artillery (SCUD-Launcher, Nuke Cannon, etc.) require a Generals-Point at Rank 3 or higher. A lot of these units will also be limited to a certain number (All Super-Heavy Tanks, Aurora Bombers, Topol-M, etc.).
No Over-Specialisation:
While all Generals are specialised in a certain field, all sides will have a complete arsenal of weapons.
That means all Generals have Tanks, Aircraft (GLA as well), and Artillery available, although with certain limitations.
Balance Changes:
A lot of unit-stats have been changed from default Zero Hour, to improve the balance in O:FS. A larger list of changes can be found here (note: this list is outdated)
Other Features:
Improved audio and video quality:
A lot of Zero Hour models, sounds and effects have been replaced by higher-quality ones. Overall this mod provides a better visual experience, while keeping the Generals-style.
High-Quality User Interface:
All parts of the UI as well as all button-icons now use high-resolution textures.
Widescreen Support:
O:FS will provide UI textures for both 16:9 and 4:3 aspect ratio, allowing you to play Zero Hour in full HD.
Multi-Language:
This mod will be available in English and German language. This also includes all new unit voices.
Release & Update Schedule:
We try our best to keep you updated about O:FS and we still have a lot to show. While we have no fixed schedule, we aim to release a batch of informations and images in regular intervals.
A third release is planned (including Dr. Thrax), with no fixed date yet.
Hello again NLS fans!
It's time for the third and final part of our stonks update.
Last time we had some silliness, this time we're gonna have some "serious business". Made by M.P some of you might have already seen these in Hanpatch. it's the ECA Falcon Artillery and the ECA Leopard and Golem remakes commissioned by MARS2588



More images here
Well that's it for the NLS Stonks update, hope you enjoyed yourself! Later today there will be a stream for Operation: Firestorm . OFS has a lot of high-quality models and textures as well, so if you're into that don't miss the stream
Greetings NLS fans! Several Generals communities, including our group, are collaborating to host the Zero Hour Anniversary Event from Sept 18 to 26.
The Tech Secret Factory grants access to a random faction's unit. In the current alpha, the available units have been replaced by entirely new set of...
We're back with another update showing off a redesigned Fortress Cobra Tank, a new model for HiTech's Ion Cannon and the new Shadow Tank for Terror General...
This update presents two new Tech Buildings in OFS: The Radar Base provides valuable intel and stealth detection, while the mannable Anti Air turret can...
Patch 01 for Beta 02 containing various bug fixes. Contains files for English and German versions. Beta 02 installation is required!
A small selection of ZH and community maps with new Tech buildings and other small changes.
This is the same version of OFS as the other files, for people having trouble with activation of the mod. This download includes Main Files and English...
German language files for the Beta 02 Full Release / Deutsche Sprachdateien für die Beta 02. One language pack is required in addition to the main files...
English language files for the Beta 02 Full Release. One language pack is required in addition to the main files. Read the Main file's description for...
Main files for the Beta 02 Full Release Featuring China Secret Weapons General, new AI, new T3 defenses and lots of other new units, improved sounds and...
I like how this mod is panning out, but I have one thing on my mind. How balanced are each of the generals? I look at all the GLA stuff and it feels like Fortification general is looking really, really contra-like OP. No offense obviously. I do feel as though this will be a high powered gameplay mod, which is not bad at all, so long as EVERYONE is OP in their own way [without super weapon usage]. I am not going to completely judge it until it is released, so there is no conclusions here, just a strong vibe...
Anyway love your work on firestorm and i hope it lives up to its name!
We're doing a lot of testing/balancing at the moment. We can't say it's perfectly balanced yet, but there isn't really a General that's OP. Fortress General for example has rather weak artillery, and mostly slow units. We're also trying not to have a Rock, Paper, Scissors system for our generals. We don't want any General to be in extreme disadvantage vs another. (Like Tank vs. Superweapon in vZH)
Jestem bardzo ciekaw co z tego modu wyjdzie po zdjęciach się naprawdę ciekawie zapowiada.:)
Uhm when will be the first release? cause im really interested in this mod
When it's done
Amazing mod! I haven't been this excited to see a mod in the works since GenX, and that got cancelled sadly (damn you, Zeke). I was wondering if you could do some gameplay footage or unit showcase? I'm really interested to see all those units you've shown in game.
Thanks.
Yeah, some videos are planned, I just can't say for sure when I'll be able to do them.
also damn you Zeke! :D
Well I was gonna release a beta later, BUT YOU CAN FORGET ABOUT IT NOW!!
*runs away crying*
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
I'm the 100th watcher :D
Anyway, this mod looks really good, can't wait to see the finished product!