One of the great last features were our new customheads. To
have more use of arbitrary spawn- and attacheable heads we talked about having a
special hellknight attack which grabs the player and bites his head off. The
hellknight keeps carrying the body ragdoll and throws this against next enemy.
Alot of animation, coding and testplay (THX Nineberry and Medivo for betatesting) later there is a playable
version.
OpenCoop 2.0a developer renderings of early animation.
OpenCoop 2.0a developer video - The Hellknight Headhunter in action.
IK Rig for animation.
Now that is awesome. :D
Holy god he kills you with your own body O.o awesome work :D
cool
That is pure awesome. I would love to see all the old doom monsters enhanched like that. Like the Mancubus, Spider Mastermind, or the Pain elemental.
Really nice work!
That's what we were waiting for since Carmack showed the first movie of Doom 3 with this feature (that... strangely, wasn't in the final game). Really good job :)