This mod is capable of satisfying everyone's Star Wars dreams.
OJP Enhanced emerged many years ago as a project to boost the capabilities of JKA. After many years of additional work such capabilities have been increased in OJP Enhanced Universe enabling a complete Star Wars experience. Such capabilities include:
Character: Special Character(Mark I Assault Droid / Droideka Destroyer Droid).
Abilities: Health, Armor, Strength, and Agility.
Force: Basic Powers (Jump,Speed,See), Kinetic Powers (Push, Explode, Pull, Implode), Lightsaber Skills (Fast, Medium, Strong, Fast-Medium, Medium-Strong, Dual, Staff, Defend, Throw).
Other Force: Miscellaneous Powers (Heal, Midichlorian Manipulation), Telekinetic Powers (Grip, Grasp), Status Powers (Absorb, Dissipate, Protect, Barrier), Energy Powers (Lightning, Judgement, Drain, Sever), Influence Powers (Confusion, Corruption, Stasis, Curse), Other Status & Energy Powers (Rage, Extreme, Destruction, Burst).
Lightsaber: Single, dual and staff sabers including blue, green, yellow, purple, orange, cyan, red, white, black, multicolor, and RGB colors.
Light Weapons: Other Pistols/Gauntlets (K-16, S5-H, B-I, B-R), Blaster Pistols (DL-44, DH-17, DC-17, W-34), Blaster Rifles (E-11, A280, DC-15S, E-5B), Blaster Carbines (BC, EE-4, BC-W, CO), Ion/Flame/Ice Carbines (DEMP2, DC-24, DC-17P, CR-25), Stun Baton.
Heavy Weapons: Sniper Rifles (DXR-6, Cycler, DLT-20A, E-5S), Repeater Rifles (TL-50, DLT-18, DC-15A, T-21), Blaster/Flechette Shotguns (FC-1, CR-1, DBA, ACP), Conc/Rotary Cannons (Stouker, Z-6, Z-12, LJ-70), Rocket/Grenade Launchers (PLX-2M, PMG, PLX-1, E-60R).
Explosives: Grenades (Thermal, Incinerary, Dioxis, Ion), Mines (Thermal, Incinerary, Dioxis, Ion), Bombs (Thermal, Incinerary, Dioxis, Ion).
Items: Standard Items (Bacta Canister, Shield Booster, TD2.3 Electrobinoculars, Grapple Hook), Advanced Items (Force Field Projector, Training remote, Sentry Turret, E-Web Blaster Cannon), Standard & Advanced Throwers (Flame, Dioxis, Ice, Electro, Beam, Orbital), Status Change (Cloak Generator, Shield Generator, Overload).
Other Items: Jetpacks (Z-6M, Z-6B, RT Space, JT-12M, JT-12W, RB), Backpack Rockets (Thermal, Incinerary, Concussion), Squad Teams (Empire, Rebellion, Mercenaries, Confederacy, Republic, Mandalorian).
Vehicles: Vehicle Mount (74-Z, Tauntaun, Swoop-MP, AT-ST, Landspeeder, Rancor, AT-AT, Snowspeeder, Skiff, TIE Fighter, X-Wing, TIE Interceptor, TIE Bomber, Y-Wing, A-Wing, T-4A, YT-1300, Firespray-31O, Stap, Swoop, Eopie, AAT, AT-PT, Bantha, Hailfire, AT-TE, N-1, Vulture, ARC-170, Tri-Fighter, Hyena, V-Wing, Delta-7, STHPD, LAAT, Firespray-31N, XX-9 TL, Projectile, Conc).
Bots: Classes setup including (Assault, Support, Officer, Specialist, Aerial, Gunner, Infiltrator, Hunter, Enforcer, Demolition, Grenadier, Incinerator, Freezer, Warrior, Jedi Knight, Jedi Master, Sith Assasin, and Sith Lord.
Gametypes: Cooperative/Single Player with adjusted NPCs, Free for All, Team Free for All, Capture the Flag, Capture the Ysalamiri, Jedi Master, Holocron Free for All, Duel, Powerduel, and Siege.
Classes: Fully customizable free class in all gametypes except in the Holocron Free for All (only force class) and Siege (fixed classes) gametypes.
Maps: All JK2 and JKA maps.
Textures: Higher definition textures.
Many bugs fixed which I cant even remember...
Two versions included:
1) Standard, which includes only the OJP Enhanced Universe fundamental assets.
2) Expanded, which includes the OJP Enhanced Universe fundamental assets and assets from the KOTF expansion such as new characters (all KOTF characters), new maps (all KOTF maps), sabers (all KOTF sabers).
THANK YOU VERY MUCH TO THE CURRENT AND OLD MEMBERS OF THE JK COMMUNITY, OJP, JKG, MB2 AND KOTF TEAMS. WITHOUT YOU, OPEN JEDI PROJECT ENHANCED UNIVERSE WOULD NOT BE A REALITY. ALL OF YOU CAN CONSIDER YOURSELVES TO BE COAUTHORS OF OPEN JEDI PROJECT ENHANCED UNIVERSE.
This mod is capable of satisfying everyone's Star Wars dreams.
OJP Enhanced emerged many years ago as a project to boost the capabilities of JKA. After many years of additional work such capabilities have been increased in OJP Enhanced Universe enabling a complete Star Wars experience. Such capabilities include:
Character: Special Character(Mark I Assault Droid / Droideka Destroyer Droid).
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Abilities: Health, Armor, Strength, and Agility.
Force: Basic Powers (Jump,Speed,See), Kinetic Powers (Push, Explode, Pull, Implode), Lightsaber Skills (Fast, Medium, Strong, Fast-Medium, Medium-Strong, Dual, Staff, Defend, Throw).
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Other Force: Miscellaneous Powers (Heal, Midichlorian Manipulation), Telekinetic Powers (Grip, Grasp), Status Powers (Absorb, Dissipate, Protect, Barrier), Energy Powers (Lightning, Judgement, Drain, Sever), Influence Powers (Confusion, Corruption, Stasis, Curse), Other Status & Energy Powers (Rage, Extreme, Destruction, Burst).
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Lightsaber: Single, dual and staff sabers including blue, green, yellow, purple, orange, cyan, red, white, black, multicolor, and RGB colors.
Light Weapons: Other Pistols/Gauntlets (K-16, S5-H, B-I, B-R), Blaster Pistols (DL-44, DH-17, DC-17, W-34), Blaster Rifles (E-11, A280, DC-15S, E-5B), Blaster Carbines (BC, EE-4, BC-W, CO), Ion/Flame/Ice Carbines (DEMP2, DC-24, DC-17P, CR-25), Stun Baton.
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Heavy Weapons: Sniper Rifles (DXR-6, Cycler, DLT-20A, E-5S), Repeater Rifles (TL-50, DLT-18, DC-15A, T-21), Blaster/Flechette Shotguns (FC-1, CR-1, DBA, ACP), Conc/Rotary Cannons (Stouker, Z-6, Z-12, LJ-70), Rocket/Grenade Launchers (PLX-2M, PMG, PLX-1, E-60R).
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Explosives: Grenades (Thermal, Incinerary, Dioxis, Ion), Mines (Thermal, Incinerary, Dioxis, Ion), Bombs (Thermal, Incinerary, Dioxis, Ion).
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Items: Standard Items (Bacta Canister, Shield Booster, TD2.3 Electrobinoculars, Grapple Hook), Advanced Items (Force Field Projector, Training remote, Sentry Turret, E-Web Blaster Cannon), Standard & Advanced Throwers (Flame, Dioxis, Ice, Electro, Beam, Orbital), Status Change (Cloak Generator, Shield Generator, Overload).
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Other Items: Jetpacks (Z-6M, Z-6B, RT Space, JT-12M, JT-12W, RB), Backpack Rockets (Thermal, Incinerary, Concussion), Squad Teams (Empire, Rebellion, Mercenaries, Confederacy, Republic, Mandalorian).
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Vehicles: Vehicle Mount (74-Z, Tauntaun, Swoop-MP, AT-ST, Landspeeder, Rancor, AT-AT, Snowspeeder, Skiff, TIE Fighter, X-Wing, TIE Interceptor, TIE Bomber, Y-Wing, A-Wing, T-4A, YT-1300, Firespray-31O, Stap, Swoop, Eopie, AAT, AT-PT, Bantha, Hailfire, AT-TE, N-1, Vulture, ARC-170, Tri-Fighter, Hyena, V-Wing, Delta-7, STHPD, LAAT, Firespray-31N, XX-9 TL, Projectile, Conc).
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Menus: Force Powers/ Skills setup
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Bots: Classes setup including (Assault, Support, Officer, Specialist, Aerial, Gunner, Infiltrator, Hunter, Enforcer, Demolition, Grenadier, Incinerator, Freezer, Warrior, Jedi Knight, Jedi Master, Sith Assasin, and Sith Lord.
Gametypes: Cooperative/Single Player with adjusted NPCs, Free for All, Team Free for All, Capture the Flag, Capture the Ysalamiri, Jedi Master, Holocron Free for All, Duel, Powerduel, and Siege (Under Work).
Classes: Fully customizable free class in all gametypes except in the Holocron Free for All (only force class) and Siege (fixed classes) gametypes.
Maps: All JK2 and JKA maps.
Textures: Higher definition textures.
Many bugs fixed which I cant even remember...
Two versions included:
1) Standard, which includes only the OJP Enhanced Universe fundamental assets.
2) Expanded, which includes the OJP Enhanced Universe fundamental assets and assets from the KOTF expansion such as new characters (all KOTF characters), new maps (all KOTF maps), sabers (all KOTF sabers).
THANK YOU VERY MUCH TO THE CURRENT AND OLD MEMBERS OF THE JK COMMUNITY, OJP, JKG, MB2 AND KOTF TEAMS. WITHOUT YOU, OPEN JEDI PROJECT ENHANCED UNIVERSE WOULD NOT BE A REALITY. ALL OF YOU CAN CONSIDER YOURSELVES TO BE COAUTHORS OF OPEN JEDI PROJECT ENHANCED UNIVERSE.
Please re download the mod latest versions either OJPEnhancedExpanded.zip or OJPEnhancedStandard.zip
Please Compile the files included in the Zip file with Microsoft Visual Studio. UPDATED 18/09/2024
Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute...
Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute...
JUST TO MAKE THINGS CLEARER REGARDING BOTS!!!!
USE AT LEAST 100 EXPERIENCE POINTS SO BOTS USE THE CORRECT WEAPONS
GUN USER BOTS: INITIATE MASTERY LEVEL (SAME AS NO FORCE/DODGE)
FORCE USER BOTS: PADAWAN (100 FORCE/DODGE) WITH DIFFERENT FORCE/DODGE VALUES UP TO JEDI MASTER (250 FORCE/DODGE)
Update 8 26/10/2020
1)Added Dual handed flamethrower at level 3 (Shae Vizla style from SWTOR) as well as damage levels to the flamethrower
2)Force drain can now be stopped by force absorb in a similar way to lightning with the hand and with the saber so that sith are not invincible
3)Made the game completely limitless (now 4096 player heads, 256 vehicles, 1024 maps, 256 sp maps, 2048 demos and movies)
4)Fixed many bugs in cooperative, now it will be rare for the game to crash
PLEASE RATE THE MOD!!!
Update 7 18/10/2020
1)Fixed Force Drain at all levels with proper animations, effects and sound (no more lightning effects at low levels)
2)Fixed Force Lightning with sound
3)Fixed Force Grip Level 1 which was previously bugged
4)Rescaled the damage and firerate of all weapons to achieve more balance
5)Rescaled the force powers to achieve more balance
Hey I have a minor suggestion is it possible for the mod to be compatible for android beleko touch jedi academy. However in terms of PC this mod is excellent!
I still have to add the steam version but i will try in the future. In any case this mod will grow in size a lot because i will add many models in the future, also soon i will lower force powers a bit and correct drain as currently they are too powerful. For the guns i think its okay since in real life a few shots would kill you and the same goes for the saber
Update 6 03/10/2020
1)Fixed the Concussion for the Enforcer class
2)Added 2x Westar pistols for the infiltrator (Republic and Empire)
3)Fixed the bots list
PLEASE RATE THE MOD
Update 5 02/10/2020
1)Repaired all health, shields, force, dodge, fuel and battery bars with several levels ranging from 100 to 500 hp and sp for the health and shields (upgraded through abilities) or 0 to 250fp and dp for the force and dodge (upgraded through force sight) or 0 to 250 for the fuel and battery (upgraded through jetpack, flamethrower or cloak)
2)Fixed saberthrow for the missing base saberstaffs
3)Fixed gun bots classes. These are as follows depending on the faction (mercenary faction classes are mixed between these)
Assault: E11 (Empire and Confederacy) or A280 (Rebellion and Republic)
Support: Dc15 (Rebellion and Republic) or T21 (Empire and Confederacy)
Officer: 1x dl 44 (Rebellion and Confederacy) or 1x Westar (Empire and Republic)
Specialist: Bowcaster (Rebellion and Confederacy) or Disruptor (Empire and Republic)
Enforcer: Wrist Gauntlet (Rebellion and Confederacy) or Concussion (Empire and Republic)
Aerial: E11 and jetpack (4 previous factions) or 2x dl44 and jetpack (some mercenaries such as Jango Fett, bo Katan or Jaster Mereeel)
Infiltrator: 2x dl 44 (All factions)
Demolition: Rocket Launcher (All Factions)
4)Fixed some weapons damage and speed like for the concussion, rocket launcher or the grenades to be more competitive
5)Removed other games limits
I followed the installation instructions and every time I tried to run the batch file it came up with a steam application error;-;
By the way in STEAM you cant run the batch file you need to run the mod from the game I believe or from STEAM
Download the old JKA 2 disks version, the mod has been developed with the original version in mind. In the future I will buy Steam's version and fix the error as i dont get that with the original version
Also how does one do that, idk where to find the old installations
You know how
How to what, install the old disk versions or buy people things lol
how to download the old 2 disks version, its somewhere online
I can buy you the steam version!
I think I actually bought it a long time I will try to reinstall the steam version and then see from there what is that thing that is actually bothering so many people. A new version will come out in a few days which will fix the bots weapons and several new bots classes as well as new abilities such as the health the armor, the force and the dodge as well as many fixes, i am not sure if I will incorporate the steam fix in this new update but i will in the next one a few days later, currently i am very busy with my real work
Im sorry to hear that, please do focus on your real-life problems though, its more important