This mod is capable of satisfying everyone's Star Wars dreams.
OJP Enhanced emerged many years ago as a project to boost the capabilities of JKA. After many years of additional work such capabilities have been increased in OJP Enhanced Universe enabling a complete Star Wars experience. Such capabilities include:
Character: Special Character(Mark I Assault Droid / Droideka Destroyer Droid).
Abilities: Health, Armor, Strength, and Agility.
Force: Basic Powers (Jump,Speed,See), Kinetic Powers (Push, Explode, Pull, Implode), Lightsaber Skills (Fast, Medium, Strong, Fast-Medium, Medium-Strong, Dual, Staff, Defend, Throw).
Other Force: Miscellaneous Powers (Heal, Midichlorian Manipulation), Telekinetic Powers (Grip, Grasp), Status Powers (Absorb, Dissipate, Protect, Barrier), Energy Powers (Lightning, Judgement, Drain, Sever), Influence Powers (Confusion, Corruption, Stasis, Curse), Other Status & Energy Powers (Rage, Extreme, Destruction, Burst).
Lightsaber: Single, dual and staff sabers including blue, green, yellow, purple, orange, cyan, red, white, black, multicolor, and RGB colors.
Light Weapons: Other Pistols/Gauntlets (K-16, S5-H, B-I, B-R), Blaster Pistols (DL-44, DH-17, DC-17, W-34), Blaster Rifles (E-11, A280, DC-15S, E-5B), Blaster Carbines (BC, EE-4, BC-W, CO), Ion/Flame/Ice Carbines (DEMP2, DC-24, DC-17P, CR-25), Stun Baton.
Heavy Weapons: Sniper Rifles (DXR-6, Cycler, DLT-20A, E-5S), Repeater Rifles (TL-50, DLT-18, DC-15A, T-21), Blaster/Flechette Shotguns (FC-1, CR-1, DBA, ACP), Conc/Rotary Cannons (Stouker, Z-6, Z-12, LJ-70), Rocket/Grenade Launchers (PLX-2M, PMG, PLX-1, E-60R).
Explosives: Grenades (Thermal, Incinerary, Dioxis, Ion), Mines (Thermal, Incinerary, Dioxis, Ion), Bombs (Thermal, Incinerary, Dioxis, Ion).
Items: Standard Items (Bacta Canister, Shield Booster, TD2.3 Electrobinoculars, Grapple Hook), Advanced Items (Force Field Projector, Training remote, Sentry Turret, E-Web Blaster Cannon), Standard & Advanced Throwers (Flame, Dioxis, Ice, Electro, Beam, Orbital), Status Change (Cloak Generator, Shield Generator, Overload).
Other Items: Jetpacks (Z-6M, Z-6B, RT Space, JT-12M, JT-12W, RB), Backpack Rockets (Thermal, Incinerary, Concussion), Squad Teams (Empire, Rebellion, Mercenaries, Confederacy, Republic, Mandalorian).
Vehicles: Vehicle Mount (74-Z, Tauntaun, Swoop-MP, AT-ST, Landspeeder, Rancor, AT-AT, Snowspeeder, Skiff, TIE Fighter, X-Wing, TIE Interceptor, TIE Bomber, Y-Wing, A-Wing, T-4A, YT-1300, Firespray-31O, Stap, Swoop, Eopie, AAT, AT-PT, Bantha, Hailfire, AT-TE, N-1, Vulture, ARC-170, Tri-Fighter, Hyena, V-Wing, Delta-7, STHPD, LAAT, Firespray-31N, XX-9 TL, Projectile, Conc).
Bots: Classes setup including (Assault, Support, Officer, Specialist, Aerial, Gunner, Infiltrator, Hunter, Enforcer, Demolition, Grenadier, Incinerator, Freezer, Warrior, Jedi Knight, Jedi Master, Sith Assasin, and Sith Lord.
Gametypes: Cooperative/Single Player with adjusted NPCs, Free for All, Team Free for All, Capture the Flag, Capture the Ysalamiri, Jedi Master, Holocron Free for All, Duel, Powerduel, and Siege.
Classes: Fully customizable free class in all gametypes except in the Holocron Free for All (only force class) and Siege (fixed classes) gametypes.
Maps: All JK2 and JKA maps.
Textures: Higher definition textures.
Many bugs fixed which I cant even remember...
Two versions included:
1) Standard, which includes only the OJP Enhanced Universe fundamental assets.
2) Expanded, which includes the OJP Enhanced Universe fundamental assets and assets from the KOTF expansion such as new characters (all KOTF characters), new maps (all KOTF maps), sabers (all KOTF sabers).
THANK YOU VERY MUCH TO THE CURRENT AND OLD MEMBERS OF THE JK COMMUNITY, OJP, JKG, MB2 AND KOTF TEAMS. WITHOUT YOU, OPEN JEDI PROJECT ENHANCED UNIVERSE WOULD NOT BE A REALITY. ALL OF YOU CAN CONSIDER YOURSELVES TO BE COAUTHORS OF OPEN JEDI PROJECT ENHANCED UNIVERSE.
This mod is capable of satisfying everyone's Star Wars dreams.
OJP Enhanced emerged many years ago as a project to boost the capabilities of JKA. After many years of additional work such capabilities have been increased in OJP Enhanced Universe enabling a complete Star Wars experience. Such capabilities include:
Character: Special Character(Mark I Assault Droid / Droideka Destroyer Droid).
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Abilities: Health, Armor, Strength, and Agility.
Force: Basic Powers (Jump,Speed,See), Kinetic Powers (Push, Explode, Pull, Implode), Lightsaber Skills (Fast, Medium, Strong, Fast-Medium, Medium-Strong, Dual, Staff, Defend, Throw).
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Other Force: Miscellaneous Powers (Heal, Midichlorian Manipulation), Telekinetic Powers (Grip, Grasp), Status Powers (Absorb, Dissipate, Protect, Barrier), Energy Powers (Lightning, Judgement, Drain, Sever), Influence Powers (Confusion, Corruption, Stasis, Curse), Other Status & Energy Powers (Rage, Extreme, Destruction, Burst).
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Lightsaber: Single, dual and staff sabers including blue, green, yellow, purple, orange, cyan, red, white, black, multicolor, and RGB colors.
Light Weapons: Other Pistols/Gauntlets (K-16, S5-H, B-I, B-R), Blaster Pistols (DL-44, DH-17, DC-17, W-34), Blaster Rifles (E-11, A280, DC-15S, E-5B), Blaster Carbines (BC, EE-4, BC-W, CO), Ion/Flame/Ice Carbines (DEMP2, DC-24, DC-17P, CR-25), Stun Baton.
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Heavy Weapons: Sniper Rifles (DXR-6, Cycler, DLT-20A, E-5S), Repeater Rifles (TL-50, DLT-18, DC-15A, T-21), Blaster/Flechette Shotguns (FC-1, CR-1, DBA, ACP), Conc/Rotary Cannons (Stouker, Z-6, Z-12, LJ-70), Rocket/Grenade Launchers (PLX-2M, PMG, PLX-1, E-60R).
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Explosives: Grenades (Thermal, Incinerary, Dioxis, Ion), Mines (Thermal, Incinerary, Dioxis, Ion), Bombs (Thermal, Incinerary, Dioxis, Ion).
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Items: Standard Items (Bacta Canister, Shield Booster, TD2.3 Electrobinoculars, Grapple Hook), Advanced Items (Force Field Projector, Training remote, Sentry Turret, E-Web Blaster Cannon), Standard & Advanced Throwers (Flame, Dioxis, Ice, Electro, Beam, Orbital), Status Change (Cloak Generator, Shield Generator, Overload).
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Other Items: Jetpacks (Z-6M, Z-6B, RT Space, JT-12M, JT-12W, RB), Backpack Rockets (Thermal, Incinerary, Concussion), Squad Teams (Empire, Rebellion, Mercenaries, Confederacy, Republic, Mandalorian).
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Vehicles: Vehicle Mount (74-Z, Tauntaun, Swoop-MP, AT-ST, Landspeeder, Rancor, AT-AT, Snowspeeder, Skiff, TIE Fighter, X-Wing, TIE Interceptor, TIE Bomber, Y-Wing, A-Wing, T-4A, YT-1300, Firespray-31O, Stap, Swoop, Eopie, AAT, AT-PT, Bantha, Hailfire, AT-TE, N-1, Vulture, ARC-170, Tri-Fighter, Hyena, V-Wing, Delta-7, STHPD, LAAT, Firespray-31N, XX-9 TL, Projectile, Conc).
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Menus: Force Powers/ Skills setup
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Bots: Classes setup including (Assault, Support, Officer, Specialist, Aerial, Gunner, Infiltrator, Hunter, Enforcer, Demolition, Grenadier, Incinerator, Freezer, Warrior, Jedi Knight, Jedi Master, Sith Assasin, and Sith Lord.
Gametypes: Cooperative/Single Player with adjusted NPCs, Free for All, Team Free for All, Capture the Flag, Capture the Ysalamiri, Jedi Master, Holocron Free for All, Duel, Powerduel, and Siege (Under Work).
Classes: Fully customizable free class in all gametypes except in the Holocron Free for All (only force class) and Siege (fixed classes) gametypes.
Maps: All JK2 and JKA maps.
Textures: Higher definition textures.
Many bugs fixed which I cant even remember...
Two versions included:
1) Standard, which includes only the OJP Enhanced Universe fundamental assets.
2) Expanded, which includes the OJP Enhanced Universe fundamental assets and assets from the KOTF expansion such as new characters (all KOTF characters), new maps (all KOTF maps), sabers (all KOTF sabers).
THANK YOU VERY MUCH TO THE CURRENT AND OLD MEMBERS OF THE JK COMMUNITY, OJP, JKG, MB2 AND KOTF TEAMS. WITHOUT YOU, OPEN JEDI PROJECT ENHANCED UNIVERSE WOULD NOT BE A REALITY. ALL OF YOU CAN CONSIDER YOURSELVES TO BE COAUTHORS OF OPEN JEDI PROJECT ENHANCED UNIVERSE.
Please re download the mod latest versions either OJPEnhancedExpanded.zip or OJPEnhancedStandard.zip
Please Compile the files included in the Zip file with Microsoft Visual Studio. UPDATED 18/09/2024
Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute...
Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute...
Hello thank for the update !
I think there are some bugs here. Normal bot sometimes get stuck on a wall or just run like chickens and shot everywhere. From padawan level, TabBot saber wielder are impossible to kill they block everything. And AOTC Bot just give some kicks on the wall and they fight only when we approach. They don't move at all
I just noticed that when bots are added pre game they are bugged, please spawn them from inside the game and everything will be fine
try different maps as it could be the bot routes, as you know initiate is for gunners and the rest for jedi and sith, some jedi have force absorb which will make them immune to lightning and drain, try harder and you will see how they can be killed
holy jesus......256 vehicles and 4096 characters?10/10
PLEASE RATE THE MOD!!!!!!!!!!!!!!!!!
hello, thank for this amazing mod. I have an issue when i want to create a game. I have no BOT menu selection, I must add them manually in game but not during the create menu... how to fix it ?
i will fix it in the future dont worry im busy with other stuff that is why i have not been recently updating the mod
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The weapon and lightsaber improvements feel really great. I have installed the game after 8 years again (I think) and it feels great again.
One thing - in single player (not the MP client) I cannot select missions by myself anymore and my force power are not getting trained. Is this still possible in the SP client?
this is an mp game it should not affect the sp side
The only mod I want is the one that will increase my force abilities effective range (meaning I can force pull NPC from across a big room and not have to move within a firing range of the NPC, as well as be able to shoot lighting across the room) It would be nice if you could tweak the setting to, I figure a mod like that will never see light cuz no one but me wants this and also because I spent a week trying to figure out how to change the game values, what file these values are in and what program to use
Look for variables such as radius