This mod is capable of satisfying everyone's Star Wars dreams.

OJP Enhanced emerged many years ago as a project to boost the capabilities of JKA. After many years of additional work such capabilities have been increased in OJP Enhanced Universe enabling a complete Star Wars experience. Such capabilities include:

Character: Special Character(Mark I Assault Droid / Droideka Destroyer Droid).

Abilities: Health, Armor, Strength, and Agility.

Force: Basic Powers (Jump,Speed,See), Kinetic Powers (Push, Explode, Pull, Implode), Lightsaber Skills (Fast, Medium, Strong, Fast-Medium, Medium-Strong, Dual, Staff, Defend, Throw).

Other Force: Miscellaneous Powers (Heal, Midichlorian Manipulation), Telekinetic Powers (Grip, Grasp), Status Powers (Absorb, Dissipate, Protect, Barrier), Energy Powers (Lightning, Judgement, Drain, Sever), Influence Powers (Confusion, Corruption, Stasis, Curse), Other Status & Energy Powers (Rage, Extreme, Destruction, Burst).

Lightsaber: Single, dual and staff sabers including blue, green, yellow, purple, orange, cyan, red, white, black, multicolor, and RGB colors.

Light Weapons: Other Pistols/Gauntlets (K-16, S5-H, B-I, B-R), Blaster Pistols (DL-44, DH-17, DC-17, W-34), Blaster Rifles (E-11, A280, DC-15S, E-5B), Blaster Carbines (BC, EE-4, BC-W, CO), Ion/Flame/Ice Carbines (DEMP2, DC-24, DC-17P, CR-25), Stun Baton.

Heavy Weapons: Sniper Rifles (DXR-6, Cycler, DLT-20A, E-5S), Repeater Rifles (TL-50, DLT-18, DC-15A, T-21), Blaster/Flechette Shotguns (FC-1, CR-1, DBA, ACP), Conc/Rotary Cannons (Stouker, Z-6, Z-12, LJ-70), Rocket/Grenade Launchers (PLX-2M, PMG, PLX-1, E-60R).

Explosives: Grenades (Thermal, Incinerary, Dioxis, Ion), Mines (Thermal, Incinerary, Dioxis, Ion), Bombs (Thermal, Incinerary, Dioxis, Ion).

Items: Standard Items (Bacta Canister, Shield Booster, TD2.3 Electrobinoculars, Grapple Hook), Advanced Items (Force Field Projector, Training remote, Sentry Turret, E-Web Blaster Cannon), Standard & Advanced Throwers (Flame, Dioxis, Ice, Electro, Beam, Orbital), Status Change (Cloak Generator, Shield Generator, Overload).

Other Items: Jetpacks (Z-6M, Z-6B, RT Space, JT-12M, JT-12W, RB), Backpack Rockets (Thermal, Incinerary, Concussion), Squad Teams (Empire, Rebellion, Mercenaries, Confederacy, Republic, Mandalorian).

Vehicles: Vehicle Mount (74-Z, Tauntaun, Swoop-MP, AT-ST, Landspeeder, Rancor, AT-AT, Snowspeeder, Skiff, TIE Fighter, X-Wing, TIE Interceptor, TIE Bomber, Y-Wing, A-Wing, T-4A, YT-1300, Firespray-31O, Stap, Swoop, Eopie, AAT, AT-PT, Bantha, Hailfire, AT-TE, N-1, Vulture, ARC-170, Tri-Fighter, Hyena, V-Wing, Delta-7, STHPD, LAAT, Firespray-31N, XX-9 TL, Projectile, Conc).

Bots: Classes setup including (Assault, Support, Officer, Specialist, Aerial, Gunner, Infiltrator, Hunter, Enforcer, Demolition, Grenadier, Incinerator, Freezer, Warrior, Jedi Knight, Jedi Master, Sith Assasin, and Sith Lord.

Gametypes: Cooperative/Single Player with adjusted NPCs, Free for All, Team Free for All, Capture the Flag, Capture the Ysalamiri, Jedi Master, Holocron Free for All, Duel, Powerduel, and Siege.

Classes: Fully customizable free class in all gametypes except in the Holocron Free for All (only force class) and Siege (fixed classes) gametypes.

Maps: All JK2 and JKA maps.

Textures: Higher definition textures.

Many bugs fixed which I cant even remember...

Two versions included:

1) Standard, which includes only the OJP Enhanced Universe fundamental assets.

2) Expanded, which includes the OJP Enhanced Universe fundamental assets and assets from the KOTF expansion such as new characters (all KOTF characters), new maps (all KOTF maps), sabers (all KOTF sabers).

THANK YOU VERY MUCH TO THE CURRENT AND OLD MEMBERS OF THE JK COMMUNITY, OJP, JKG, MB2 AND KOTF TEAMS. WITHOUT YOU, OPEN JEDI PROJECT ENHANCED UNIVERSE WOULD NOT BE A REALITY. ALL OF YOU CAN CONSIDER YOURSELVES TO BE COAUTHORS OF OPEN JEDI PROJECT ENHANCED UNIVERSE.

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This mod is capable of satisfying everyone's Star Wars dreams.

OJP Enhanced emerged many years ago as a project to boost the capabilities of JKA. After many years of additional work such capabilities have been increased in OJP Enhanced Universe enabling a complete Star Wars experience. Such capabilities include:

Character: Special Character(Mark I Assault Droid / Droideka Destroyer Droid).

Special Character

Abilities: Health, Armor, Strength, and Agility.

Force: Basic Powers (Jump,Speed,See), Kinetic Powers (Push, Explode, Pull, Implode), Lightsaber Skills (Fast, Medium, Strong, Fast-Medium, Medium-Strong, Dual, Staff, Defend, Throw).

Basic Powers

Kinetic Powers

Other Force: Miscellaneous Powers (Heal, Midichlorian Manipulation), Telekinetic Powers (Grip, Grasp), Status Powers (Absorb, Dissipate, Protect, Barrier), Energy Powers (Lightning, Judgement, Drain, Sever), Influence Powers (Confusion, Corruption, Stasis, Curse), Other Status & Energy Powers (Rage, Extreme, Destruction, Burst).

Miscellaneous Powers

Status Powers

Influence Powers

Telekinetic Powers

Electricity Powers

Consumption Powers

Other Status & Energy Powers

Lightsaber: Single, dual and staff sabers including blue, green, yellow, purple, orange, cyan, red, white, black, multicolor, and RGB colors.

Light Weapons: Other Pistols/Gauntlets (K-16, S5-H, B-I, B-R), Blaster Pistols (DL-44, DH-17, DC-17, W-34), Blaster Rifles (E-11, A280, DC-15S, E-5B), Blaster Carbines (BC, EE-4, BC-W, CO), Ion/Flame/Ice Carbines (DEMP2, DC-24, DC-17P, CR-25), Stun Baton.

Other Pistol/Gauntlet

Blaster Pistol

Blaster Rifle

Blaster Carbine

Ion/Flame/Ice Carbine

Heavy Weapons: Sniper Rifles (DXR-6, Cycler, DLT-20A, E-5S), Repeater Rifles (TL-50, DLT-18, DC-15A, T-21), Blaster/Flechette Shotguns (FC-1, CR-1, DBA, ACP), Conc/Rotary Cannons (Stouker, Z-6, Z-12, LJ-70), Rocket/Grenade Launchers (PLX-2M, PMG, PLX-1, E-60R).

Sniper Rifle

Repeater Rifle

Blaster/Flechette Shotguns

Conc/Rotary Cannon

Rocket/Grenade Launcher

Explosives: Grenades (Thermal, Incinerary, Dioxis, Ion), Mines (Thermal, Incinerary, Dioxis, Ion), Bombs (Thermal, Incinerary, Dioxis, Ion).

Explosives

Items: Standard Items (Bacta Canister, Shield Booster, TD2.3 Electrobinoculars, Grapple Hook), Advanced Items (Force Field Projector, Training remote, Sentry Turret, E-Web Blaster Cannon), Standard & Advanced Throwers (Flame, Dioxis, Ice, Electro, Beam, Orbital), Status Change (Cloak Generator, Shield Generator, Overload).

Standard Items

Advanced Items

Standard Thrower

Advanced Thrower

Status Change

Other Items: Jetpacks (Z-6M, Z-6B, RT Space, JT-12M, JT-12W, RB), Backpack Rockets (Thermal, Incinerary, Concussion), Squad Teams (Empire, Rebellion, Mercenaries, Confederacy, Republic, Mandalorian).

Jetpacks

Backpack Rocket

Squad Team

Vehicles: Vehicle Mount (74-Z, Tauntaun, Swoop-MP, AT-ST, Landspeeder, Rancor, AT-AT, Snowspeeder, Skiff, TIE Fighter, X-Wing, TIE Interceptor, TIE Bomber, Y-Wing, A-Wing, T-4A, YT-1300, Firespray-31O, Stap, Swoop, Eopie, AAT, AT-PT, Bantha, Hailfire, AT-TE, N-1, Vulture, ARC-170, Tri-Fighter, Hyena, V-Wing, Delta-7, STHPD, LAAT, Firespray-31N, XX-9 TL, Projectile, Conc).

Original Vehicles

Prequels Vehicles

Menus: Force Powers/ Skills setup

General

Character

Abilities

Force

Other Force

Lightsaber

Light Weapons

Heavy Weapons

Explosives

Items

Other Items

Vehicles

Bots: Classes setup including (Assault, Support, Officer, Specialist, Aerial, Gunner, Infiltrator, Hunter, Enforcer, Demolition, Grenadier, Incinerator, Freezer, Warrior, Jedi Knight, Jedi Master, Sith Assasin, and Sith Lord.

Gametypes: Cooperative/Single Player with adjusted NPCs, Free for All, Team Free for All, Capture the Flag, Capture the Ysalamiri, Jedi Master, Holocron Free for All, Duel, Powerduel, and Siege (Under Work).

Classes: Fully customizable free class in all gametypes except in the Holocron Free for All (only force class) and Siege (fixed classes) gametypes.

Maps: All JK2 and JKA maps.

Textures: Higher definition textures.

Many bugs fixed which I cant even remember...

Two versions included:

1) Standard, which includes only the OJP Enhanced Universe fundamental assets.

2) Expanded, which includes the OJP Enhanced Universe fundamental assets and assets from the KOTF expansion such as new characters (all KOTF characters), new maps (all KOTF maps), sabers (all KOTF sabers).

THANK YOU VERY MUCH TO THE CURRENT AND OLD MEMBERS OF THE JK COMMUNITY, OJP, JKG, MB2 AND KOTF TEAMS. WITHOUT YOU, OPEN JEDI PROJECT ENHANCED UNIVERSE WOULD NOT BE A REALITY. ALL OF YOU CAN CONSIDER YOURSELVES TO BE COAUTHORS OF OPEN JEDI PROJECT ENHANCED UNIVERSE.

Updates

Updates

News

Please re download the mod latest versions either OJPEnhancedExpanded.zip or OJPEnhancedStandard.zip

Add file RSS Files
Open Jedi Project Enhanced Universe Source Code (Only Developers)

Open Jedi Project Enhanced Universe Source Code (Only Developers)

Full Version

Please Compile the files included in the Zip file with Microsoft Visual Studio. UPDATED 18/09/2024

Open Jedi Project Enhanced Universe Expanded

Open Jedi Project Enhanced Universe Expanded

Full Version 32 comments

Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute...

Open Jedi Project Enhanced Universe Standard

Open Jedi Project Enhanced Universe Standard

Full Version 90 comments

Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute...

Post comment Comments  (100 - 110 of 306)
Guest
Guest - - 706,942 comments

didnt please me a lot its only for the non steam version

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Mandalore1st Creator
Mandalore1st - - 294 comments

in the future it will work in the steam version, bare in mind there is only 1 guy involved in the mod and it takes time to correct things

Reply Good karma+1 vote
Guest
Guest - - 706,942 comments

Hello, I have a problem with the cooldown, it turns out that when I play as a jedi, I am practically immortal because the defense of the lightsaber regenerates very quickly, the same when fighting against the other force users, I cannot hit them due to the regeneration of the lightsaber defense, am I the only one this happens to and can it be fixed?

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Mandalore1st Creator
Mandalore1st - - 294 comments

I will try to turn it down in the next release together with the force points and the fuel and battery points

Reply Good karma+1 vote
Guest
Guest - - 706,942 comments

This comment is currently awaiting admin approval, join now to view.

Mandalore1st Creator
Mandalore1st - - 294 comments

Update 21 02/02/2022 (Small Fix)

1)Fixed the crashes to desktop of most JKA missions with only some JK2 missions crashing

Reply Good karma+2 votes
Guest
Guest - - 706,942 comments

Is it possible for story maps to work 100% properly? if possible can you do it?

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Mandalore1st Creator
Mandalore1st - - 294 comments

do you mean cinematics of scenes?

Reply Good karma+1 vote
Mandalore1st Creator
Mandalore1st - - 294 comments

Update 20 23/01/2022 (Large Fix and Improvement)

1)New Overload gadget with several levels allowing to increase the weapons fire rate ranging from mildly faster to super fast with new working sounds.

2)Expanded the bacta skill to 3 levels to perfectly counter the force heal used by jedi

3)New working sounds for the shield generator gadget

4)Fixed the crashes in the trip mine missions such as mercenary activity or artus top, now most mission work properly

5)Fixed the crashes caused by the forcefield gadget when spawning it

6)Mind trick does not force the user anymore to deactivate the saber

7)Fixed many characters that were not previously working

Future release

1)since the gadgets side is now complete, work will now focus on adding new force powers probably force destruction as a dark side power and force freeze as a lightside power

Please redownload the mod and PLEASE RATE IT!!!!!!!!!!!!!!!!!!!!!!

Reply Good karma+2 votes
Mandalore1st Creator
Mandalore1st - - 294 comments

PLEASE LEAVE A REVIEW!!!!!!!!!

Reply Good karma+1 vote
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