This mod is capable of satisfying everyone's Star Wars dreams.

OJP Enhanced emerged many years ago as a project to boost the capabilities of JKA. After many years of additional work such capabilities have been increased in OJP Enhanced Universe enabling a complete Star Wars experience. Such capabilities include:

Character: Special Character(Mark I Assault Droid / Droideka Destroyer Droid).

Abilities: Health, Armor, Strength, and Agility.

Force: Basic Powers (Jump,Speed,See), Kinetic Powers (Push, Explode, Pull, Implode), Lightsaber Skills (Fast, Medium, Strong, Fast-Medium, Medium-Strong, Dual, Staff, Defend, Throw).

Other Force: Miscellaneous Powers (Heal, Midichlorian Manipulation), Telekinetic Powers (Grip, Grasp), Status Powers (Absorb, Dissipate, Protect, Barrier), Energy Powers (Lightning, Judgement, Drain, Sever), Influence Powers (Confusion, Corruption, Stasis, Curse), Other Status & Energy Powers (Rage, Extreme, Destruction, Burst).

Lightsaber: Single, dual and staff sabers including blue, green, yellow, purple, orange, cyan, red, white, black, multicolor, and RGB colors.

Light Weapons: Other Pistols/Gauntlets (K-16, S5-H, B-I, B-R), Blaster Pistols (DL-44, DH-17, DC-17, W-34), Blaster Rifles (E-11, A280, DC-15S, E-5B), Blaster Carbines (BC, EE-4, BC-W, CO), Ion/Flame/Ice Carbines (DEMP2, DC-24, DC-17P, CR-25), Stun Baton.

Heavy Weapons: Sniper Rifles (DXR-6, Cycler, DLT-20A, E-5S), Repeater Rifles (TL-50, DLT-18, DC-15A, T-21), Blaster/Flechette Shotguns (FC-1, CR-1, DBA, ACP), Conc/Rotary Cannons (Stouker, Z-6, Z-12, LJ-70), Rocket/Grenade Launchers (PLX-2M, PMG, PLX-1, E-60R).

Explosives: Grenades (Thermal, Incinerary, Dioxis, Ion), Mines (Thermal, Incinerary, Dioxis, Ion), Bombs (Thermal, Incinerary, Dioxis, Ion).

Items: Standard Items (Bacta Canister, Shield Booster, TD2.3 Electrobinoculars, Grapple Hook), Advanced Items (Force Field Projector, Training remote, Sentry Turret, E-Web Blaster Cannon), Standard & Advanced Throwers (Flame, Dioxis, Ice, Electro, Beam, Orbital), Status Change (Cloak Generator, Shield Generator, Overload).

Other Items: Jetpacks (Z-6M, Z-6B, RT Space, JT-12M, JT-12W, RB), Backpack Rockets (Thermal, Incinerary, Concussion), Squad Teams (Empire, Rebellion, Mercenaries, Confederacy, Republic, Mandalorian).

Vehicles: Vehicle Mount (74-Z, Tauntaun, Swoop-MP, AT-ST, Landspeeder, Rancor, AT-AT, Snowspeeder, Skiff, TIE Fighter, X-Wing, TIE Interceptor, TIE Bomber, Y-Wing, A-Wing, T-4A, YT-1300, Firespray-31O, Stap, Swoop, Eopie, AAT, AT-PT, Bantha, Hailfire, AT-TE, N-1, Vulture, ARC-170, Tri-Fighter, Hyena, V-Wing, Delta-7, STHPD, LAAT, Firespray-31N, XX-9 TL, Projectile, Conc).

Bots: Classes setup including (Assault, Support, Officer, Specialist, Aerial, Gunner, Infiltrator, Hunter, Enforcer, Demolition, Grenadier, Incinerator, Freezer, Warrior, Jedi Knight, Jedi Master, Sith Assasin, and Sith Lord.

Gametypes: Cooperative/Single Player with adjusted NPCs, Free for All, Team Free for All, Capture the Flag, Capture the Ysalamiri, Jedi Master, Holocron Free for All, Duel, Powerduel, and Siege.

Classes: Fully customizable free class in all gametypes except in the Holocron Free for All (only force class) and Siege (fixed classes) gametypes.

Maps: All JK2 and JKA maps.

Textures: Higher definition textures.

Many bugs fixed which I cant even remember...

Two versions included:

1) Standard, which includes only the OJP Enhanced Universe fundamental assets.

2) Expanded, which includes the OJP Enhanced Universe fundamental assets and assets from the KOTF expansion such as new characters (all KOTF characters), new maps (all KOTF maps), sabers (all KOTF sabers).

THANK YOU VERY MUCH TO THE CURRENT AND OLD MEMBERS OF THE JK COMMUNITY, OJP, JKG, MB2 AND KOTF TEAMS. WITHOUT YOU, OPEN JEDI PROJECT ENHANCED UNIVERSE WOULD NOT BE A REALITY. ALL OF YOU CAN CONSIDER YOURSELVES TO BE COAUTHORS OF OPEN JEDI PROJECT ENHANCED UNIVERSE.

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This mod is capable of satisfying everyone's Star Wars dreams.

OJP Enhanced emerged many years ago as a project to boost the capabilities of JKA. After many years of additional work such capabilities have been increased in OJP Enhanced Universe enabling a complete Star Wars experience. Such capabilities include:

Character: Special Character(Mark I Assault Droid / Droideka Destroyer Droid).

Special Character

Abilities: Health, Armor, Strength, and Agility.

Force: Basic Powers (Jump,Speed,See), Kinetic Powers (Push, Explode, Pull, Implode), Lightsaber Skills (Fast, Medium, Strong, Fast-Medium, Medium-Strong, Dual, Staff, Defend, Throw).

Basic Powers

Kinetic Powers

Other Force: Miscellaneous Powers (Heal, Midichlorian Manipulation), Telekinetic Powers (Grip, Grasp), Status Powers (Absorb, Dissipate, Protect, Barrier), Energy Powers (Lightning, Judgement, Drain, Sever), Influence Powers (Confusion, Corruption, Stasis, Curse), Other Status & Energy Powers (Rage, Extreme, Destruction, Burst).

Miscellaneous Powers

Status Powers

Influence Powers

Telekinetic Powers

Electricity Powers

Consumption Powers

Other Status & Energy Powers

Lightsaber: Single, dual and staff sabers including blue, green, yellow, purple, orange, cyan, red, white, black, multicolor, and RGB colors.

Light Weapons: Other Pistols/Gauntlets (K-16, S5-H, B-I, B-R), Blaster Pistols (DL-44, DH-17, DC-17, W-34), Blaster Rifles (E-11, A280, DC-15S, E-5B), Blaster Carbines (BC, EE-4, BC-W, CO), Ion/Flame/Ice Carbines (DEMP2, DC-24, DC-17P, CR-25), Stun Baton.

Other Pistol/Gauntlet

Blaster Pistol

Blaster Rifle

Blaster Carbine

Ion/Flame/Ice Carbine

Heavy Weapons: Sniper Rifles (DXR-6, Cycler, DLT-20A, E-5S), Repeater Rifles (TL-50, DLT-18, DC-15A, T-21), Blaster/Flechette Shotguns (FC-1, CR-1, DBA, ACP), Conc/Rotary Cannons (Stouker, Z-6, Z-12, LJ-70), Rocket/Grenade Launchers (PLX-2M, PMG, PLX-1, E-60R).

Sniper Rifle

Repeater Rifle

Blaster/Flechette Shotguns

Conc/Rotary Cannon

Rocket/Grenade Launcher

Explosives: Grenades (Thermal, Incinerary, Dioxis, Ion), Mines (Thermal, Incinerary, Dioxis, Ion), Bombs (Thermal, Incinerary, Dioxis, Ion).

Explosives

Items: Standard Items (Bacta Canister, Shield Booster, TD2.3 Electrobinoculars, Grapple Hook), Advanced Items (Force Field Projector, Training remote, Sentry Turret, E-Web Blaster Cannon), Standard & Advanced Throwers (Flame, Dioxis, Ice, Electro, Beam, Orbital), Status Change (Cloak Generator, Shield Generator, Overload).

Standard Items

Advanced Items

Standard Thrower

Advanced Thrower

Status Change

Other Items: Jetpacks (Z-6M, Z-6B, RT Space, JT-12M, JT-12W, RB), Backpack Rockets (Thermal, Incinerary, Concussion), Squad Teams (Empire, Rebellion, Mercenaries, Confederacy, Republic, Mandalorian).

Jetpacks

Backpack Rocket

Squad Team

Vehicles: Vehicle Mount (74-Z, Tauntaun, Swoop-MP, AT-ST, Landspeeder, Rancor, AT-AT, Snowspeeder, Skiff, TIE Fighter, X-Wing, TIE Interceptor, TIE Bomber, Y-Wing, A-Wing, T-4A, YT-1300, Firespray-31O, Stap, Swoop, Eopie, AAT, AT-PT, Bantha, Hailfire, AT-TE, N-1, Vulture, ARC-170, Tri-Fighter, Hyena, V-Wing, Delta-7, STHPD, LAAT, Firespray-31N, XX-9 TL, Projectile, Conc).

Original Vehicles

Prequels Vehicles

Menus: Force Powers/ Skills setup

General

Character

Abilities

Force

Other Force

Lightsaber

Light Weapons

Heavy Weapons

Explosives

Items

Other Items

Vehicles

Bots: Classes setup including (Assault, Support, Officer, Specialist, Aerial, Gunner, Infiltrator, Hunter, Enforcer, Demolition, Grenadier, Incinerator, Freezer, Warrior, Jedi Knight, Jedi Master, Sith Assasin, and Sith Lord.

Gametypes: Cooperative/Single Player with adjusted NPCs, Free for All, Team Free for All, Capture the Flag, Capture the Ysalamiri, Jedi Master, Holocron Free for All, Duel, Powerduel, and Siege (Under Work).

Classes: Fully customizable free class in all gametypes except in the Holocron Free for All (only force class) and Siege (fixed classes) gametypes.

Maps: All JK2 and JKA maps.

Textures: Higher definition textures.

Many bugs fixed which I cant even remember...

Two versions included:

1) Standard, which includes only the OJP Enhanced Universe fundamental assets.

2) Expanded, which includes the OJP Enhanced Universe fundamental assets and assets from the KOTF expansion such as new characters (all KOTF characters), new maps (all KOTF maps), sabers (all KOTF sabers).

THANK YOU VERY MUCH TO THE CURRENT AND OLD MEMBERS OF THE JK COMMUNITY, OJP, JKG, MB2 AND KOTF TEAMS. WITHOUT YOU, OPEN JEDI PROJECT ENHANCED UNIVERSE WOULD NOT BE A REALITY. ALL OF YOU CAN CONSIDER YOURSELVES TO BE COAUTHORS OF OPEN JEDI PROJECT ENHANCED UNIVERSE.

Updates

Updates

News

Please re download the mod latest versions either OJPEnhancedExpanded.zip or OJPEnhancedStandard.zip

Add file RSS Files
Open Jedi Project Enhanced Universe Source Code (Only Developers)

Open Jedi Project Enhanced Universe Source Code (Only Developers)

Full Version

Please Compile the files included in the Zip file with Microsoft Visual Studio. UPDATED 18/09/2024

Open Jedi Project Enhanced Universe Expanded

Open Jedi Project Enhanced Universe Expanded

Full Version 32 comments

Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute...

Open Jedi Project Enhanced Universe Standard

Open Jedi Project Enhanced Universe Standard

Full Version 90 comments

Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute...

Post comment Comments  (90 - 100 of 306)
Mandalore1st Creator
Mandalore1st - - 294 comments

Update 25 28/03/2022 (Fixes)

1)Fixed the first person view of both the dl44 and w34 now displaying correctly.

2)Fixed the items in in the siege gametype which can be used in any new maps. Since there are no levels for the items in siege, they all behave as level 1 items from the other gametypes

3) Weapons in the siege gametypes all behave as level 1 weapons from the other gametypes

4)Fixed the regeneration of the fuel and cloak bars in siege, with all bars maximised independent of the class

5)Gun bots no longer need to be spawned with initiate mastery level or Jedi with higher mastery level since they all now follow the configuration files. Hence regardless of gunner or jedi Normal bots with jedi master skill work best

Reply Good karma+2 votes
Mandalore1st Creator
Mandalore1st - - 294 comments

Update 24 22/03/2022 (Fixes)

1)Removed the annoying random bubbleshield appearing when holstering weapons.

2)Improved force stasis code by now also denying the use of any force power or gadget when frozen

3)Changed the games defaults of some cvars to improve the user friendliness of the mod prior to playing: colour sabers are now displayed on everyone by default, holstered weapons are now not shown by default, the default movie sabe style is shown by default, the 2d views of the guns are now shown by default, the grapple hook is enabled by default, the minimum experience level is 300 and the maximum experience level is 600. 

4)Fixed the description of some buttons in the controls 

Reply Good karma+2 votes
Mandalore1st Creator
Mandalore1st - - 294 comments

Update 23 16/03/2022 (Fix)

1)Fixed Force Mind Trick which was bugged in the previous release

Reply Good karma+2 votes
Mandalore1st Creator
Mandalore1st - - 294 comments

Join the Discord channel!!

Discord.gg

Reply Good karma+2 votes
Mandalore1st Creator
Mandalore1st - - 294 comments

Update 22 14/03/2022 (Expansion and Improvements)

1)New Force Stasis with several duration as well as radius levels which paralyzes the oponents and now includes also the 360 degrees. Everytime this force is used the paralysis counter is reset.

2)New Force Destruction with several damage levels including 2 handed which fires a dark side projectile to the oponents.

3)Fixed Force Protect which now protects from all damage apart from force powers.

4) Foxed Force Absorb which now protects from all force powers with its corresponding button f5 now working.

5)Fixed Force Mind trick which now includes also the 360 degrees for bots and now only confuses npcs rather than convert them.

6)Improved Overload gadget effects and sounds.

7)Merged the enforcer and demolition classes into just the enforcer where some allegiances will be carrying concussion, some the rocket launcher and all robots will be carrying the gauntlets.

8)Reduced the number of pk3 files to improve the loading speed.

9)Removed all skins which were bugged or crashed the game.

10)Improved the weapon models of the Dc-15 and T-21 rifles.

11) Mildly reduced both the defence and force regeneration speed.

12) DL-44 and Westar-34 pistols blaster colour is now orange.

13)Fixed explosion effects for all explosives etc.

14)Fixed the Yavin 1 map which was previously not working with the right light.

15)Added a few extra story maps into coop.

16)Fixed all the menus now correcly displaying the correct terms in the controls and setup

Reply Good karma+2 votes
RepJunkieJr
RepJunkieJr - - 13 comments

I've only been able to get it to work through OpenJK. Trying to start a game through jamp causes it to crash. I was also wondering if there's always supposed to be a large blue shield around me and everyone in the game. It only goes away when people use certain things like the Westar Pistols. I was always a fan of OJP and seeing it come back to life is wonderful. However, this is slightly irritating because I can't figure out how to fix it. That said, I am enjoying the mod regardless. Keep up the epic work!

Reply Good karma Bad karma+1 vote
Mandalore1st Creator
Mandalore1st - - 294 comments

the sphereshiel bug has now been corrected

Reply Good karma+1 vote
Mandalore1st Creator
Mandalore1st - - 294 comments

you need to start the game through the play OJP executable with the 2 disks version

Reply Good karma+1 vote
RepJunkieJr
RepJunkieJr - - 13 comments

That's what I do. The Executable calls the JAMP.exe and whenever I try to start a game. It crashes, so I had to edit the file to call on openjk.x86.

Reply Good karma Bad karma+1 vote
Mandalore1st Creator
Mandalore1st - - 294 comments

in a few hours you will have a super improved version of the mod available

Reply Good karma+1 vote
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