This mod is capable of satisfying everyone's Star Wars dreams. PLEASE RATE THE MOD. It consists on a big update of the original OJP V1.2 Enhanced originally developed by the OJP team and fixed by FJA clan. It includes changes to the engine (dll files) as well as many other changes to the rest of the game. Fixed and New Force Powers. Fixed and New weapons. Fixed and New Items. Fixed Gametypes including all JK2 and JK3 maps and SP missions. New models from Ep1-Ep6. New bots arranged in a classes setup. Many bugs fixed which I cant even remember.

Add file Open Jedi Project Enhanced 2020
Filename
OJP2020.7.zip
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Full Version
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Mandalore1st
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Updated
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1.06gb (1,142,496,609 bytes)
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195 (10 today)
MD5 Hash
4f566e5f51c9b5b65ff13de69a559aba
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Description

Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute Play_OJPEnhanced to run the mod.A more detailed description of the mod as well as references will come in some days. For now Thank You very much to all the people who have made this possible.UPDATED 07/08/2020

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Open Jedi Project Enhanced 2020
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Mandalore1st Author
Mandalore1st

(Fixed Reupload)

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Guest
Guest

Really great mod man ! :D i enjoyed it a lot !

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Mandalore1st Author
Mandalore1st

I am really glad to get some feedback, Thank You. In the future there will be more

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Mandalore1st Author
Mandalore1st

second fix of the day uploaded this afternoon

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Icereaper24
Icereaper24

going to follow this for sure, i have a question though

one thing i never managed to do in ojp is get the bots to use dual/staff stances, they always use red, is this something to do with the jkb files or otherwise?

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Mandalore1st Author
Mandalore1st

Humiliate the bots kill them several times and they will pull out at some point their sual sabers or staff. Get into lets say bespin duel and force 4 Morgans (uses staff) and you will see that some will pull out their second blade, they need to feel threatened

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Mandalore1st Author
Mandalore1st

dont touch the jkb files of the classes as that will screw them, the mod is getting improved but it is still not perfect and there is a lot to do although the current version is much better than the OJP 1.2

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lukex
lukex

Are all JK2/3 missions playable? I remember that in the previous version some missions could not procceed further, because you are unable to click some buttons which are needed for the next scene.

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Mandalore1st Author
Mandalore1st

Missions have not been touched and are a mix of the scripts available for OJP/EOC/SJE, I will fix that in the future as well. First I want to add a wrist laser/rocket launcher (replacing current stun baton) so that the SBD or other (mandalorian...) are happier. Also i want to see if i can also make the flamethrower dual at higher level like in the mandalorian or like shae vizla from swtor. At some point probably add more abilities like a poison gas for bossk or other wrist ability. But yes I will have a look, (some jk2 missions may crash your game)

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Mandalore1st Author
Mandalore1st

I need to submit something, if i fixed everything before a release, the mod would take much longer to be published

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kraikkonen12
kraikkonen12

I tested it yesterday. Some missions work, some not. But overall the mod looks pretty good.

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Mandalore1st Author
Mandalore1st

I will fix them in the future, for now I will allows the people to enjoy the new mod

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Mandalore1st Author
Mandalore1st

by the way, also, drain and mind trick will only work on npcs force users (somebody carrying a saber), the rest force powers work fine on all npcs. All the force powers work very well on bots

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Mandalore1st Author
Mandalore1st

For the future, could you tell me which missions dont work, I am aware of yavin 1, and the coruscant mission of jk2, but which else?

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kraikkonen12
kraikkonen12

I tested some missions, the final battle against desann doesnt work, when you are up to fight with him you are stuck and cant advance, so you cant fight.

There are some lacking textures in some levels, like the sky from Artus Mine and the mirror from the final mission of yavin from jk2. I still need to test some others.

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Mandalore1st Author
Mandalore1st

can anybody rank the mod?

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kraikkonen12
kraikkonen12

Sure, done ;)

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Mandalore1st Author
Mandalore1st

Thank You very much

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PramodMarlon
PramodMarlon

Does this mod affect singleplayer?

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Mandalore1st Author
Mandalore1st

it does because even if it is still the mp engine, all the singleplayer missions have been added to the multiplayer engine and you can play them with whatever character you want and with friends although there are things still nedd to be fixed ans some missions may not work but try lets say the tuskens mission, go to the coop tab in the game type selection

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PramodMarlon
PramodMarlon

That's all I needed to know, thanks alot!

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Mandalore1st Author
Mandalore1st

A new update is now available which includes major changes such as:
1)New blaster/rocket gauntlet (ideal for superbattledroids and bounty hunters which fires laser and rockets)
2)Switched secondary abilities between DL-44 and Westars
3)Adjusted damage and fire rate of all weapons
4)Corrected all bots to carry the correct weapon either weapon or saber. All heroes have their own force powers or abilities.

NOW you can play almost any character from Ep1-Ep6 with a wide range of weapons (Jango Pistols, Stormtrooper Rifle, Clonetrooper Rifle and Carbine, wookie bowcaster, SBD wrist laser/rocket gauntlet, its up to choose which combination suits you best, then you can complete all singleplayer missions either alone or with friends in the cooperative gametype or fight against AI and play against or with friends in the other gametype sto give you the best star wars experience.

PLEASE GIVE A REVIEW AND RATE THE MOD

Warning:

1)Do not run server with less than 100 experience points as then bots wont be carrying correct weapon.

2)Do not turn body dodge on as it will screw the mechanics of the game

3) Gun bots have to be spawned with Initiate Mastery which has been set to 0 force powers while force users need to be spawned with higher force mastery ranks. Normal bots work best.

Bugs:

1)Some cooperative-single player missions dont work such as Yavin 1 or the Coruscant mission from JK2

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Mandalore1st Author
Mandalore1st

Please re download the mod as last night's version contained bugs and please rate it.

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kraikkonen12
kraikkonen12

By the way, now with the last update darth vader(hero) is wearing a jetpack xd.

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Mandalore1st Author
Mandalore1st

I am so sorry i will reupload a new version tonight, are the rest of the characters okay?

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Mandalore1st Author
Mandalore1st

Gracias por tu feedback

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kraikkonen12
kraikkonen12

For now it seems ok the rest of them.

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Mandalore1st Author
Mandalore1st

so i have checked it and it was actually happening to some sith lords i am updating the mod now, the missions will have to wait

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kraikkonen12
kraikkonen12

Im testing and the admiral Ackbar sometimes has weird textures for me..

Something like white and grey textures.

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Mandalore1st Author
Mandalore1st

yes and cad bane was crashing the game, im adding all of that now, any other characters crashing or not playing like they should in the game?

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Mandalore1st Author
Mandalore1st

do the other mon colamari characters spawn correctly?

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Mandalore1st Author
Mandalore1st

for the moment i will remove cad bane and the mon calamari guys, in the future i will add a kotor and other skins expansion. For the moment i want a mod that works 95% and has most of the famous star wars characters

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kraikkonen12
kraikkonen12

Now there are no crashes with the latest update, but before it I had sometimes crashes. I played 3 hours today and no crashes.

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Mandalore1st Author
Mandalore1st

i have just uploaded the latest version, all characters fixed, no crashes. I think I am free for a while now

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kraikkonen12
kraikkonen12

For now it seems ok, no crashes, and no weird textures on characters.

By the way, when playing team ffa, one team doesnt attack, I think that bug happened already in the original ojp 1.2

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Mandalore1st Author
Mandalore1st

Latest version OJP2020.6.zip

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kraikkonen12
kraikkonen12

In jk2 campaign map "bespin undercity", textures missing when interacting in the panels/buttons for opening doors etc.

I will keep looking for more bugs.

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kraikkonen12
kraikkonen12

When fighting the reborns and shadowtroppers in jk2 coop maps, sometimes it crashes, it crashes lot more on bepin platform map.

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Mandalore1st Author
Mandalore1st

Thank You very much, i will keep all those things in mind for the future

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Mandalore1st Author
Mandalore1st

I believe its all because of the mission scripts outside the engine which I have not touched, they are in the scripts folder. In any case in the future i will check npcs as well to make sure that they work as they should, I have already updated some issues with the pistols as at level 1 and 2 the altfire of westar and dl-44 did not work, now it does but i might have to wait a bit as modb does not like me updating the mod several times a day

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