In the far future of the 41st millenium, mankind struggles to keep the enemies of the Emperor at bay, barbaric Orks are ravaging planets at the borders of the Imperium, the Tau are getting more and more confident in their pathetic little empire, Chaos and heretical thoughts spreads throughout the universe. At times like these there will be no peace.. there is Only War.
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* Complete Total Conversion of Command & Conquer Generals: Zero Hour, set in the 41st millenium of the Warhammer 40k universe.
* The Resource collection system is different from that of Generals.
* Four completely new factions; Tau, Imperial Guard, Orks and Space Marines. The Imperial Guard are Cadians and the Space Marines are Ultramarines.
* And much more..
* Currently Available for download at Onlywar.cncguild.net
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Release 02 has:
Functional AI (Skirmish play, Multiplayer with AI)
Functional New Music
More content (More units, a few more buildings)
Better Special Effects (Muzzle flashes, weapon projectiles etc.)
More maps
and more..
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UPDATE RECEIVED - VISUALS ONLINE.
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Thought for the Day: Thought begets Heresy; Heresy begets Retribution.
The servants of the Imperium have not been idle of late. The greenskin "Waaagh" is growing in magnitude and becoming a major threat to the subsector. This report includes images of a convoy ambushed by a greenskin force in the desert, losses were high for the commander was unaware of greenskins in the region. Convoys moving through the desert are advised to do so with greater caution, the greenskin invasion is perhaps more significant than we had feared.
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The commander, though attacked unexpectedly, still performed admirably in forming a passable firing line to meet the three Ork Killa Kans that charged the ranks.
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The Imperial Guardsmen were no match for the Killa Kans in close combat, but proving the power of drawing the line, the Leman Russes cut down the Ork walkers.
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The front of the column was annihilated immediately, but the Sentinels performed admirably under fire, ultimately succumbing to Ork missiles.
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The second firing line was still forming when the main wave of Greenskins hit them, if not for the superior skill and training of the Kasrkin, the line would have broken much sooner.
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Many brave guardsmen died for the Emperor, but the vile Orks were ultimately driven back.
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The Orks are very fond of grenades and explosives, whilst they may be of limited effect to vehicles, en-masse they pose a threat, and to infantry the weapons are devastating.
Be vigilant in the coming green tide commanders.
UPDATE END.
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Today, we release the Final version of Only War. In approximately 1 hour (from when this was posted on our website) it will be uploaded and downloadable...
I have just given the Only War Mod DB profile a serious overhaul to tie in with the imminent release. Hope you like it :D
We've got ourselves a new website up online now: You may also be aware that we have announced the mod's very first beta release. The Mod has...
The long-awaited second release of Warhammer 40K-to-Generals Total Conversion Only War is available now for Command & Conquer: Generals: Zero Hour...
The long-awaited first public beta of Warhammer 40K-to-Generals Total Conversion mod Only War is available now for Command & Conquer: Generals: Zero Hour...
Alright so i downloaded this, played it, and wanted to uninstall it but couldnt find how so i uninstalled zero hour and it got rid of everything but the mssxxx.m3d files and access is denied if i try to delete it manually, and when i reinstalled zero hour i have no sound. any suggestions and or solutions would be greatly apprecited. :(
DOWN. Kinda boring and the buildings are way too big, not enough units, not what i was looking for.
add super weapons
more buildings
more soldgers
add civilans
add a campain
more vercles
more races
more maps
upgraderble buildings
more tech buildings
i want to no if there are more fractions to come because i like the chaos, eldar and some others that i cant spell at all
Sweet. I've been looking for a great mod for Zero Hour and it looks like I've found one. Anything Warhammer 40k makes me giddy. Thank you! :P
Are other factions of wh40k going to be represented later? I am interested in Chaos, and specifically Thousand Sons :P
If you would like to know more about the warhammer universe the no.1 place for information is none other than the Games Workshop site www.gamesworkshop.com some people may find site navigation difficult depending on the nationality that you choose, especially the English branch.
@ Tyranik
well real life artillery are vehmently slow and remember! a tank moving at it's full speed which can be from 30 to 55 mph can hardly retaliate even moving at something like 15 mph which can make a tank a sitting duck and in combat a sitting duck is a dead duck
Ah you forget that more does not always = Better! shockwave is big but certaintly not friendly
i haven't heard of a destruction forces mod
I downloaded it and even if i dunno what is really the Warhammer40k universe, I found the game interresting, but i uninstalled it becaus i play on a french version (because I'm french ;) ) no mod images are available. I onlyu played the Tau faction (descriptive strings werre missing too ...).
A good thing would be in making an installer and uninstaller (or directly a .big file).
i'm downloading,but it's too slow,can it be faster?
There are an amazing amount of glitches.
you cant get the generals promotion units on any team.
so you cant build the decent stuff like terminators and hammerheads!
please help!