Only War 2 is the follow-up of the CnC Generals: Zero Hour Total Conversion Only War. The Total Conversion will put a much larger focus on base building and adequate defense, while at the same time offer a large selection of offensive units to punch hole in the enemy base defenses. Only War 2 will also feature unique resource systems for each faction. The two first factions will be: the ruinous power Chaos, and of course the Hammer of the Emperor the Imperial Guard.

Report RSS News Update - 090927

Good day, ladies and gentlemen. You thought we were dead again didn't ya? To be honest I thought so myself for a while there, and when I say we I mean the mod, and when I say the mod, I mean the mod team, and when I say the mod team... uh I mean me? It's been a slow year, as you may have noticed, not much has been going on since the dawn of 2009, but from time to time I've been doing some random work (Only in death does duty end :P).

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Good day, ladies and gentlemen.

You thought we were dead again didn't ya? To be honest I thought so myself for a while there, and when I say we I mean the mod, and when I say the mod, I mean the mod team, and when I say the mod team... uh I mean me? It's been a slow year, as you may have noticed, not much has been going on since the dawn of 2009, but from time to time I've been doing some random work (Only in death does duty end :P).

I've decided to 'reboot' the mod, so I started by just recoding the mod from scratch, even though I had no idea how to code cnc3, but it's coming along fine, ran into a few bumps and stuff but most of it got solved. Currently working on coding in the blasted Basilisk animations that I just cant seem to get working for some reason, also at the same time trying to make it able to deploy with a button press. I've also had big issues trying to do something as simple as add resource generation to a building.

With this reboot I've decided to scrap Necrons as a playable faction because they're just too damn slow and the CnC3 maps are just too damn large and open for them to really work (seeing as they're slow as um well a bloody turtle or something). And instead of Necrons we'll have Traitor guard/Chaos who are much more exciting, and to be fair, easier to balance and easier to play around with.

You will probably see an increase in activity as the end of the year gets closer, for now, have a look at this wip screenshot of an Imperial Guard base (ignore the tiberium, commandbar and crazy hellhound :P), second up are some civilian props and random imperial stuff taken in worldbuilder (hence the freaky shadows... i hope), the third pic is a wip sneak peek at a traitor guard hellhound tank which I'll probably name a Cerberus tank (color scheme is temporary).

Until the next update,
Emperor Protects.

(Click the thumbnails for full versions)
Ingame Imperial Guard Base Civilian Scenery in World Builder
Work In Progress Traitor Cerberus Flame Tank
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56er
56er - - 1,253 comments

That looks great! Eventhough i'd like to see space ships again, like before...

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Sweet!

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attackmike
attackmike - - 524 comments

why not replace the nercons with taus? or orks

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V.Metalic
V.Metalic - - 2,440 comments

I think Orks are the most suitable enemies :) Imperial Guard mostly fight with Orks :)

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