Old Republic mod for Forces of Corruption. Exactly as it says on the tin.
In full: Kyramud overhaul of weapons, basilisk overhaul of the entire unit, Jehavey new weapon added, camera has been changed drastically, distance to playing field and FoV (field of view, basically how much you can see) Concussion missle trail changed from red to blue (looks better imo) unit hights now more drastic, as you'll be able to see more with the new camera changes, changed all skirmish garrisons to equal 800 credits, 1 Davaab squadron for the Mandalorians, 2 Aurek squadrons for the Republic and 4 Sith fighter squadrons for the Sith, so everybody now has an equal start.
For now that's it. I also plan to increase the size of all space maps so you'll have a larger playing field.
-Geroenimo
Man, i just love what you have done with the atmosphere. It truly does not look like Empire at War, it's a totally new game. Good Job man, keep up the great work!
Thanks, glad you like it so much ;)
It looks like a massive, lethal, Durasteel snail
or maybe a shrimp?
Kyramud Class Assault Battleship? Might it have flashes of a resemblence to that? ;)
cant wait to conquer the Galaxy as the mandos!
Sadly, I don't think the mods going to cover ground combat anymore so no GC :) . But still can't wait for the next Space release!
I've decided to atleast give gc a shot, not sure if I'll be designing an entirely new galaxy map but atleast I'll get the space units to work and get them balanced. The ground forces will be the ones of the original game.
What if you could have the mod play like sins of a solar empire, where you don't need to worry about ground units whatsoever? That would be nice.
Wait hang on that wouldn't work quite right nvm :I
Oh I'd love that, stops everybody from complaining about ground :D
does that mean you'll do it if you can? Oh please,oh please,oh please,oh please do it if you can.