Since mid february the development team has been hard at work on this new and unique battlefield experince that is "Offworld".
The battlefields of earth have been placed aside and a new conflict has ignited on the plant Mars.
The mars based government has retreated back to earth leaving the mars colonies in ruin, and the planet only partially terraformed.
Three main forces are at play in this power struggle for dominace;
- The Colonial Marine Force
- The Toshida Mining Corporation
- The Masons
Battles are fought in highly agile and deadly VTOL gunships (Vertical Take Off and Landing).
These crafts are known as "flitters".
Each faction will have different 3-4 classes of flitters when the project is completed.
For this first playable demo only one class will be availabe for the two factions; the "light class".
The future will bring testament to the old saying "there is always a bigger fish..."
- Two factions
- Two maps
- Two different gunships
- Authentic martian terrain, and huge battlefields
- Air oriented combat in a crossbreed of a helicopter gunship and a fast attack jet aircraft.
- Fast, fun and adrenaline inducing battles and dog fights
The overall objective of this modification project of the Battlefield 2 engine is to bring to the masses what was limited in other mods and official released versions; vehicles for all.
Noone will ever have to sprint to an aircraft in vain here.
Offworld will be a relative "simple" product when it is scheduled to be done (sometime Q3 or Q4 2008)
Intense focus will be put on the aerial battles and the 'perfection' of the feel and gameplay of the aerial fights.
We feel that it is important to note that this first public release is a playable demo of what to come.
Installation; extract the .rar file into your "mods" folder (most likely) located on the path "C:\Program files\EA GAMES\Battlefield 2\mods"
The future of mars
What will the future hold for Offworld?:
- More ships
- Introduction of The Masons
- More authentic maps
- More focus of teamwork with the introduction of multi player operated flitters
- More weapons
- More fun
Watch us work - and influence the development
For more info, feel free to browse the individual public development forums - most of them are open for public view.
We are very open to feedback, so take advantage of the fact that you have a chance of giving feedback in the development process in the public sections "feedback" forum!
Additional game experince notes
Since the attack crafts is a unique crossbreed, the handling is different from what most people are used to, but fear not :) we crash from time to time too ;)
It is not possible to eject from the vehicle - even when its damaged, so bug out of the battle and find a repair station if you dont want to die :)
This feature does however totally eliminate the "need" to teamkill a fellow team mate for a vehicle - and your kill bailing out ;)
We from the development team would like to thank the testers who helped us out a lot during the hilarious test sessions, and also through the not so fun ones :)
A huge thanks goes out to Flotserver.net and "Grosspkopf" for providing us with a test server!
We hope the players will be thankful for these people who helped us make the game experince even better for all of us - now its your turn!
Additionally we would like to say thank you to the sites that have shown interest in our project and our progress!
Now hit the servers and kills us :)
Who will win this struggle for planetary dominance? Well that will be decided on the wast battlefields of the red planet - now suit up soldier, the battle is comming your way!
// The Offworld Development team