Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!
10/10 - Jun 15th, 2012 Agree Disagree
lots of work like bullet drag, fragmentation and lots
of other stuff.
287 votes submitted.
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Highest Rated (3 agree) 8/10
Needs to be more stable and make the in game menu easier to follow :P
Apr 22 2011 by PieM0nk