Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!

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Suggestions for improving the mod dramaticly. (Games : Half-Life 2 : Mods : OccupationCS: Source : Forum : Occupation Feedback : Suggestions for improving the mod dramaticly.) Locked
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Feb 4 2010 Anchor

A few ideas

As everyone knows this mod is horribly complicated, multiple bullets, multiple weapons, ect..

1. Make a simpler buy menu, put the bullet types in order

Type X bullet, Type Y material
Type B bullet, Yype Y material
Type X bullet, Type M material
Ect.

2. Put weapons in order of cost, or caliber, preferably with an option to change it.

3. Put in a reference for god sake!

A button in the buy screen would make it pop up.

Type X bullet: Good stopping power, low penetration
Type B bullet: Good penetration, low stping power
Type Y material: Good penetration and power, heavy weight
Ect.

4. Don't forget about attachments!

Everyone loves attachments, something this is unfortunately missing, I belive adding it would vastly increase the fun of choosing weapons. As well as picking bullets, you get a scope or a grip! It is something that you can visibly notice. AS well as something that has a greater effect.

5. Suit customization
If you guys are going for customization, being able to chose were to armour yourself may help a lot.
Should I protect my arms but throw off my aiming?
Protect my legs and slow myself down?
Cover my head and lower visibility?

6. The teams need different armour and skins, right now they are almost identical.

7. LAG: Not sure about others, but I was getting a lot.

REQUEST: Are you going to have the AR2 in the game? They were supposedly using combine tech right? High cost AR? Low recoil, high accuracy, damage and expensive bullets?

I hope you like my ideas and decide to use some of them, this mod looks very promising. Thank you for your time.

Edited by: ChaoticNeutral

Feb 5 2010 Anchor

All really good ideas, many already discussed.

Inventory - complete redesign, ergonomic and customizable, will be adding a bullet system, classes, etc

Custom Armor / Attachments - Looking to add Modelers to add customizable content, occ specific; having some success

LAG: Have done a code analysis of game, mainly in NPC AI, and NPC Movement, will look at Bot creation and at least removing complex NPC Blended Movement for a Straight Bot Movement System.

AR2: Had it in modeled as a 7.62MM Round with 4500 FPS and virtually no recoil. Might use it as part of a Relic Game Play, recover the crate of AR2's kinda thing. We are probably moving completly away from HL2 and will create new content for a post apocalyptic theme with modern to ultra modern fire power. Haven't decided.

Also plan a complete redesign and overhaul of the HUD System.

Not Sure where all your LAG is coming from but I can run 20 NPC's no problem, maybe with occasional spike. I have noticed that there is a huge increase in LAG once past a magic recruit count number. Memory related maybe. Still looking at reducing.

Feb 5 2010 Anchor

Its not really bad lag, just a constant low FPS.

Feb 14 2010 Anchor

What this needs is new things to do. I think multiple modes would increase the playability like the standard occupation mode. But then something else like a no respawn mode, with of course more than just the occupation objectives; like maybe a destroyable object one team must defend.

Vehicles would be a great addon also, and with the damage system, it would be great. (like rather than stamina, you have fuel*, you have the drive-train and engine instead of vitals, and the body represents the damage to the actual structure of the car; and then bullets may even pass through the driver and force him to lose control or something).

These are just a couple of ideas, I still think this mod is OVER9000/10 nonetheless.

*-for fuel, have so it doesn't regenerate, and you use a similar to treatment function (like repair) to refuel 'n such.

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