Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!
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Suggestions for improving the mod dramaticly. | Locked | |
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Feb 4 2010 Anchor | ||
A few ideas As everyone knows this mod is horribly complicated, multiple bullets, multiple weapons, ect.. 1. Make a simpler buy menu, put the bullet types in order Type X bullet, Type Y material 2. Put weapons in order of cost, or caliber, preferably with an option to change it. 3. Put in a reference for god sake! A button in the buy screen would make it pop up. Type X bullet: Good stopping power, low penetration 4. Don't forget about attachments! Everyone loves attachments, something this is unfortunately missing, I belive adding it would vastly increase the fun of choosing weapons. As well as picking bullets, you get a scope or a grip! It is something that you can visibly notice. AS well as something that has a greater effect. 5. Suit customization 6. The teams need different armour and skins, right now they are almost identical. 7. LAG: Not sure about others, but I was getting a lot. REQUEST: Are you going to have the AR2 in the game? They were supposedly using combine tech right? High cost AR? Low recoil, high accuracy, damage and expensive bullets? I hope you like my ideas and decide to use some of them, this mod looks very promising. Thank you for your time. Edited by: ChaoticNeutral |
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Feb 5 2010 Anchor | ||
All really good ideas, many already discussed. Inventory - complete redesign, ergonomic and customizable, will be adding a bullet system, classes, etc Custom Armor / Attachments - Looking to add Modelers to add customizable content, occ specific; having some success LAG: Have done a code analysis of game, mainly in NPC AI, and NPC Movement, will look at Bot creation and at least removing complex NPC Blended Movement for a Straight Bot Movement System. AR2: Had it in modeled as a 7.62MM Round with 4500 FPS and virtually no recoil. Might use it as part of a Relic Game Play, recover the crate of AR2's kinda thing. We are probably moving completly away from HL2 and will create new content for a post apocalyptic theme with modern to ultra modern fire power. Haven't decided. Also plan a complete redesign and overhaul of the HUD System. Not Sure where all your LAG is coming from but I can run 20 NPC's no problem, maybe with occasional spike. I have noticed that there is a huge increase in LAG once past a magic recruit count number. Memory related maybe. Still looking at reducing. |
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Feb 5 2010 Anchor | ||
Its not really bad lag, just a constant low FPS. |
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Feb 14 2010 Anchor | ||
What this needs is new things to do. I think multiple modes would increase the playability like the standard occupation mode. But then something else like a no respawn mode, with of course more than just the occupation objectives; like maybe a destroyable object one team must defend. Vehicles would be a great addon also, and with the damage system, it would be great. (like rather than stamina, you have fuel*, you have the drive-train and engine instead of vitals, and the body represents the damage to the actual structure of the car; and then bullets may even pass through the driver and force him to lose control or something). These are just a couple of ideas, I still think this mod is OVER9000/10 nonetheless. *-for fuel, have so it doesn't regenerate, and you use a similar to treatment function (like repair) to refuel 'n such. |
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