Obsidian Conflict is a cooperative multiplayer modification set in the Half-Life 2 universe. It features a large amount of new gameplay features on all-new maps specially designed for the mod with focus on cooperative gameplay, as well as over hundred user-made maps following the same formula. In addition to that, You're able to play through vanilla Half-Life 2 all the way up to Episode 2, as well as experimental support for cooperative Half-Life: Source play.

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For those who aren’t present in our Discord, you might be wondering what happened during the last nine months. Why have we returned to radio silence again?

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Hello everybody, are you having a nice summer?


For those who aren’t present in our Discord, you might be wondering what happened during the last nine months. Why have we returned to radio silence again?

The answer is simple: we have been busy with our lives for a myriad of reasons, and couldn’t always work on the mod. But while the development slowed down, it didn’t halt the progress.


During this time, we focused more on hunting down bugs and finishing some existing features, as well as restructuring the files in order to begin testing on Steam. “Visible” work like remastering / improving more official maps or implementing new features have been less frequent this time due to the sheer amount of effort they usually require, but work is being done. Between half and two-thirds of the official maps and large parts of the content have already been completed, with the rest being in the works or waiting for someone to work on them.

oc_stitches

Stitches, remastered by Spartykins


team selection

Finally, a team selection screen, with the briefing on the right side


oc_nerv

Nerv, remastered by Maestra Fénix, Dominic and Tau-9


We also have to thank Upset, the developer of Half-Life: Co-op ( a Gmod gamemode that allows playing HL:S with other players ), as he allowed us to use the fixes he developed to solve some bugs the original game had, like the lack of a proper func_pushable entity, or env_laser decals being broken.


Without further delays, our fourth dev blog video ( Turn on captions if you want to know what’s being shown ):

As a closing note, we are still looking for mappers to help us with the rest of the maps that need to be improved, so we can focus on other tasks. However, we accept anyone with the skill and time to help us speed up the development, either by being a 2D artist, a modeler, a sound artist, etc. Don’t think twice about asking us!

Thank you for your support!!

Comments
TheRenegadist
TheRenegadist

Good to see you guys back, I'd definitely be interested in helping you guys track bugs and all that with the Steam release. If it's any help I'm a Steamworks partner myself and have already been working on my own project to go out on Steam and I wouldn't mind helping you guys as well.

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Maestra_Fenix
Maestra_Fenix

Contact us on our Discord, so we can talk in more detail. And thanks :D

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barronofhellion
barronofhellion

Nice!

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Tabajara77
Tabajara77

Looking forward for Steam release! I got a group of friends who are also waiting patiently to play together.

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Gleb_AA-Gun
Gleb_AA-Gun

Stalkers, but now they ain't a joke where you point and laugh until they die anymore, now they can show some "muscle"!

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ExecutorTassadar
ExecutorTassadar

Can't wait!

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[MC]Pimpão
[MC]Pimpão

it's always fantastic to get word from you. i'm waiting with great enthusiasm for the steam release

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