oakwood-logo.jpg

A new village reviving an old town from TES:Arena.

Falkreath Hold has always seemed like a reasonably large place, but having only the Hearthfire home, a house taken over by bandits, and the burned out remains of Helgen hardly does it justice. Oakwood fleshes this out somewhat by placing a fishing and mining village on the shores of Lake Illinalta, just west of Lakeview Manor. This town once existed in TES:Arena but has not been mentioned since so there's nothing saying it wouldn't still be here. When combined with building the Hearthfire home at Lakeview Manor, it feels more like a larger town with a manor house at the head.

Features included

  • Custom inn layout using a standard corner farmhouse.
  • NPCs with complete schedules.
  • Military control changes based on who controls Falkreath Hold.
  • Guards inherit inventory from the Falkreath templates so any mods affecting those should also propagate to Oakwood's guards too.
  • All houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests.
  • The two mine foremen (the ones you can sell ore to) can be married once their favor is increased and you can move into their homes with them.
  • LOD has been generated for the area.

Installation Requirements

Skyrim Special Edition 1.6.323 or greater.
Unofficial Skyrim Special Edition Patch 4.2.6 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

IMPORTANT NOTE: There are some wolf spawns in the vanilla game that will show up on the south end of the village in the cave where the gold mines are now. They may have spawned several of them in. Please be sure you've killed them before installing this mod so that they won't end up mauling the locals.

If the quest "Kyne's Sacred Trials" is currently active, please finish it before you install this mod as the location for it has been moved to the other side of Lakeview Manor and will only update if the quest is not active.

Installation - Wrye Bash BAIN

Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Manual

Drop the Oakwood.esp, Oakwood.bsa, and Oakwood - Textures.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Oakwood.esp, Oakwood.bsa, and Oakwood - Textures.bsa files from your Data folder. Then reload your game as usual.

Load Order

LOOT should be used for optimal placement.

Compatibility

Fully compatible with the Hearthfire home at Lakeview Manor.

Fully compatible with Manor Roads.

Storefront support is supplied by way of a vendor stand which will activate if you have Storefront installed and move your family into Lakeview Manor.

Fully compatible with Aurora Village.

Fully compatible with Moon and Star.

Fully compatible with Tel Nalta.

Fully compatible with Mirele Bismath.

NOT COMPATIBLE with Lakeview Extended. That mod has extensive navmesh issues that cannot be resolved via patching or other means.

Likely not compatible with other mods that alter the area surrounding Lakeview Manor.

(So is the south shore crowded enough for you yet?)

Disclaimer

This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

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Steam has kicked off their autumn sale, one of the last chances of the year (and before Christmas) to pick up some solid deals for your library. Tis the season to play mods, too, so here's our picks for five moddable games on sale and a mod for each!


Game: Far Cry: £2.57 GBP/$2.99 USD

Mod: First Contact: PlanetFall

By Shark in a Cube

lamp forest


First Contact: Planetfall is a First Person Sci-Fi action adventure game dropping players into a fully realised alien world teeming with strange creatures and threatening alien enemies. Players must survive in this hostile alien environment while discovering a secret plot, buried beneath the surface of the planet that could spell the end of the human race.

Romae ad Bellum - a Total Conversion Mod for Age of Empires 2 DE. Set in Early to Late Antiquity 500BC - 500AD. Explore beautifully designed civilizationss including Romans, Carthaginians, Iberians, Athenians, Spartans, Phoenicians, Macedonians, Parthians, Persians, Egyptians, Numidians, Gauls, Britons, Germani, Goths, Huns, and more to come.

Game: Medieval II: Total War: £4.99 GBP/$6.24 USD

Mod: The Long Road

By Kennel

New Units


The Long Road is your ultimate experience in Medieval 2 Total War. Biggest map possible, 299 regions (including Arabia fully present), incredible long campaigns (900 turns), new factions, new units, and all new diplomacy. Also included new Traits and Ancillaries, Lord, Duke, and Emir Titles with Coats of Arms for all Provinces and new Historical Events with graphics! Especially developed AI for more dynamic battles and campaign movements.

KOTOR and its sequel touch upon very different environments as you progress throughout their respective stories, with different characters, gear, and quests. KOTOR II, however, benefits from having received an official re-release in recent years that fixed many issues and added better mod support. Thus, this project aims to port the original game into the sequel engine, including all the missing planets, and establish itself as a basis for other classic KOTOR mods to make it into the newer engine. Whilst still in progress, it’s a great way to check out the older game as the port is almost bug-free and fully smoothed out!

Game: The Elder Scrolls V: Skyrim Special Edition: £8.74 GBP/$9.99 USD

Mod: Oakwood

By Arthmoor

Screaming Goblin Inn 5


Falkreath Hold has always seemed like a reasonably large place, but having only the Hearthfire home, a house taken over by bandits, and the burned out remains of Helgen hardly does it justice. Oakwood fleshes this out somewhat by placing a fishing and mining village on the shores of Lake Illinalta, just west of Lakeview Manor. This town once existed in TES:Arena but has not been mentioned since so there's nothing saying it wouldn't still be here. When combined with building the Hearthfire home at Lakeview Manor, it feels more like a larger town with a manor house at the head.


There's our picks for five games from Steam's autumn sale, which runs until November 29th (so you've still got more than enough time to grab our suggestions). What games on the sale caught your eye? Let us know in the comments below!

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A new village reviving an old town from TES:Arena. Falkreath Hold has always seemed like a reasonably large place, but having only the Hearthfire home...

Comments
Arthmoor Creator
Arthmoor

Sorry, but that's not something I'm going to allow. The mod supports the current released version of the game, which includes the free DLC as part of it.

Reply Good karma+1 vote
Turtus
Turtus

Hello Arthmoor. I made a version of your Oakwood that does not require the Fishing Creation Club mod. Would you mind if I posted it or gave it to you to post?

Reply Good karma Bad karma+3 votes
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