Nuclear showdown is a gameplay mod for Duke Nukem that adds many features such as new weapons, enemies, effects to the default game as well as usermaps - it is built so you can play your favourite usermaps with, even ones that use custom art. You can also play through Duke it out in DC if you have it. The Redux version is the official v2 of Nuclear Showdown, fixed to work on newer versions of Eduke32 without the bugs.

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This is the release of V2 of Nuclear Showdown, my old Eduke32 mod which added a slew of gameplay features to Duke Nukem 3D.

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This is the release of V2 of Nuclear Showdown, my old Eduke32 mod which added a slew of gameplay features to Duke Nukem 3D. The mod was broken on newer snapshots of Eduke32 but is now fully functional with various bug fixes.

First of all, thanks to Nightfright for patching what he could of my old code and trying to keep the mod alive. This version was based off his version. also thanks to M210 for hosting NS on his site and also trying to fix a few bugs.

Finally thanks to Oporix for releasing 'Block ignite' a usermap for Nuclear Showdown which inspired me to patch it so it's functional and relatively bug-free. I've included the map with the mod in a new episode titled 'Nuclear Showdown', it's made for polymer mode (although the mod itself is classic mode, it still works fine in polymer) so give it a play and leave him some feedback in his topic.

There's a lot of quality of life stuff I'd like to do (a more organic way of activating the new inventory items) but AMC TC is always beckoning in the background; however if people like the mod enough and make more usermaps than I would definitely do more stuff with the TC.

Please leave feedback if you like and I'll try to keep on top of any bugs reported. If more people are interested in making userlevels than I'll definitely be open to developing new features.

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SPY-maps
SPY-maps - - 2,906 comments

Always great to see old mods updated, many thanks for that!

Leon

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