This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.
Dr. Thrax army speciality is toxic weapons. He also need to more utilize his Toxin Tractor into a more monstrously weapon.
The new Toxin Tractor have much heavier armor, allowing it to stands up against stronger enemies. It also have more toxin tanks to store more loads. Funnily, why he put the additional tanks in the front side? To grinds enemy infantry maybe?
You can see the salvage upgraded version here:
No Salvage: I.imgur.com
First Salvage: I.imgur.com
Second Salvage: I.imgur.com
It aint a tractor any more. Its a freaking monster! O_O
some how, it looks famillar.
did you mean this one?
Moddb.com
it might be similar because the origin of the idea is same, but it's really different.
hmm... why do i feel that mine is better....
you made yours long after I made this model.
and this and that model intended for different purpose. so let's not compare them.
what I mean, I will make better toxin tractor sometime, not for this mod.
(buried)
SHOCK WAVE MOD I HATE ALL YOU PEEPOL WHO DO KNOW GIVE CREDIT
his back is different to shockwave
and this model is NOT based from shockwave mod model. I made it based on beta version toxin tractor and combine it with ZH toxin tractor that we know.
shockwave mod version is just a reskined beta version toxin tractor, with additional ornament like the salvage turrets and spikes.
you mean alpha version but yeah this isn't shockwave's model you can find it in the alpha generals build
Yeah, it's the tractor from the alpha Generals build!
I think this one looks much better then the shockwave model