This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

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Fixed Fireports
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edbods
edbods - - 114 comments

"Sometimes, even with proper and extra fireports, the infantry will still attack from the center of the building, damaging the building itself instead the enemies."

Ahh, nothing like garrisoning a tower with great views upon the city and any incoming hostiles, only for Jimmy to see a tank and fire an RPG from the ground floor, bringing the entire building down upon us as we try to pathetically evacuate the building for our lives.

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Modderborn
Modderborn - - 21 comments

You're telling Me We're not suppose to fire rockets at load bearing walls inside buildings We are currently taking shelter in? Why didn't they cover this in training?!

Seriously, ever play act of War? sticking a RPG trooper or a Marine with a M203 inside a building is great until someone tries to storm the building, then The blow up the attacker, themselves and the room they are in!

Stupid Terrorists, someone take Jamal's Rocket launcher away before He kills us all.

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Description

Civilian Fix Highlights #12

Sometimes, even with proper and extra fireports, the infantry will still attack from the center of the building, damaging the building itself instead the enemies.

Now with the latest modding innovation technology, the garrison infantry WILL ONLY attack from the designated fireports on the garrisonable building, no matter what! 100% guaranteed!

Be it a fully loaded Infantry General Fortified Bunker, a very big civilian structure, a tall guard tower, or a small tent like in the picture here, no more glitchy attacks from the garrison infantry. This picture demonstrate how the garrison should attack from the fireports properly. Right one is still broken while the left is the fixed one.