This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

The NProject Mod main features:

  • Almost perfect Zero Hour. It is what Zero Hour should have been in the first time, keeping the game's original look while greatly improving its content. Tons of bugs and exploits were fixed, the balance has been improved and retoned and the AI has been improved sightly. NProject Mod is the best patch mod you can get for Zero Hour.
  • Enabled Boss General to be played in skirmish and multiplayer with balance and playability added so it is not overpowered.
  • More than 35 new units, structures, upgrades, and special abilities. These new things were added to give each specific General more choices in tactics and preserve the balance among all factions.
  • More than 15 new maps for skirmish and multiplayer with improved AI. All existing maps also have been improved with better pathfinding, enhanced AI, and less lag. The Generals Challenge missions also have been enhanced, including the new Demolition General and Infantry General missions.
  • Small changes that makes big things. Several minor fixes and improvement have been applied as well. From the things like destructible props and trees, several improved explosion particles, to necessary model improvements.
  • Additional features for Zero Hour:
    - Expanded option menu, enabled the anti-aliasing, language filter, and draw cursor settings.
    - Integrated WorldBuilder Mesh Mold Tool, with several template shapes help the mappers.
    - Added the missing Generals Challenge missions, the Infantry General and Demolition General.
    - Complete Generals-Zero Hour campaigns, added with some extra missions. (soon)


Download NProject Mod v2.10

Mediafire mirror: Mediafire.com


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RSS Articles
nproject update banner

Well first, this is embarrassing. I promised to make a new release last summer, but 2019 wasn't a good year for me. A bit retelling of real-life drama ahead, so please excuse me.

Okay, actually in the beginning I'm planning to do the release around the end of last winter, as I have presented in the last year update, I have done most of the work for the release, I even already have plans for doing some showcase for the next few weeks while finishing the release. But then sh*t happened in January: My house got robbed and my computer is gone, which include the works I have done for this mod. All those plans were ruined.

Top10 images that didn't age well

Luckily, I had a backup of the mod files so I don't need to redo everything from the beginning, it was still a lot need to be done though. Yet it's not only about the mod, I still need to work extra hard to recover what was lost. With such limited environment and (real) works to do, of course I had to postpone the release.

I predicted that I can make the new release in summer, but looks like I couldn't do it. So yeah, against all odds, here we go, finally a new version of NProject Mod.

npm210
as an open beta nevertheless

You heard that right: Open Beta. I have spent massive effort toward this project, and learning from the recent experience working for this release, I feel it is very risky to keep the dev build internally only and pile a lot of changes for big releases like what have been done so far. So starting from now, NProject Mod will have a more open development which in the future the new version build will be delivered in smaller scale, and hopefully more frequent. You can join NLS Discord if you are interested in getting the new updates firsthand in the future.

For now, grab the new version (v2.10) here first. You will need this version for the upcoming dev builds. See you next time! ...if there is any.


NProject Mod 2.10


ModDB PageNo Life Studios Discord ServerNProject Mod Facebook Fanpage#nprojectzh on TwitterEnlima Studios YouTube Channel
NProject Mod 2018 Update Addendum

NProject Mod 2018 Update Addendum

News 2 comments

You thought that's all for 2018, but wait, there is more!

NProject Mod 2018 Update

NProject Mod 2018 Update

News 6 comments

2018 is a long and productive year. Here's what happen this far.

NLS MOTY 2018

NLS MOTY 2018

News 6 comments

Year after year it's the same thing, so we're changing it up a bit!

NLS Public Discord Server

NLS Public Discord Server

News 11 comments

Otherwise known as the NLS Official Place for Everyone or NOPE for short.

RSS Files
NProject Mod 2.10

NProject Mod 2.10

Full Version 6 comments

This version of NProject Mod introduces a massive list of civilian asset fixes and balance changes among the other things. More detailed list included...

NProject Mod 2.9

NProject Mod 2.9

Full Version 32 comments

A new version of NProject Mod after it's long outdated "finished" state.

NProject Mod 2.8.1

NProject Mod 2.8.1

Patch 37 comments

Patch for NProject Mod 2.8 with its main feature the completed Generals Challenge with the new Infantry General stage.

NProject Mod 2.8 - No Installer

NProject Mod 2.8 - No Installer

Full Version 13 comments

No-Installer Version of NProject Mod 2.8. For Mac users, and also for people who cannot use the mod installer and launcher for some reason.

NProject Mod 2.8

NProject Mod 2.8

Full Version 29 comments

The third installment of NProject Mod. This version 2.8 has made another achievement in that each of the generals has received all of their new toys...

NProject Mod 2.7.1

NProject Mod 2.7.1

Patch 18 comments

Patch for NProject Mod 2.7 that adds the missing features in version 2.7 as well as several other tweaks, balances, and fixes as always. Requires NPM...

Comments  (0 - 10 of 628)
TVC15
TVC15

Late in the game as the Chinese Artillery General there is no way to get another builder (after several counts of using the defector tool from propaganda centre) I have a screenshot that illustrates

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Senjo_Gunjin
Senjo_Gunjin

Hi,n5p29

How do I set up to play in widescreen?

And here are some small problems I found after playing

1.Nuclear battlemaster radiation shells It is already very suitable for dealing with infantry, but the battlemaster machinegun takes a long time to kill the infantry.
Can you make the Nuclear battlemaster use shells to shoot infantry instead of machine guns?

2.When Sentry Drone gets Sentry Drone Gun upgrade, the hotkey setting to Hold Fire mode conflicts with the hotkey setting to select the same unit.
Every time I want to select all Sentry Drone,they will switch to Hold Fire Mode, and then I have to press R again to switch back to free fire mode.The same thing happened on ECM Tank.

3.Can you make the infantry general's Spy Post to load up to 6 Hackers instead of 4, like the previous version Support Van?

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Disciple612
Disciple612

having a "encountered serious error" crash whenever defeating Granger in challenge mode. Strangely has only occurred when defeating him using Alexander, worked fine when I beat him as Fai

EDIT: Finally let me win without crashing. Not sure what the cause was/is, but saving shortly before winning just in case helped me out.

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edbods
edbods

"Luckily, I had a backup of the mod files so I don't need to redo everything from the beginning"

I've seen so many mods die because the author's computer/hard drive died or something and as a result the author lost all motivation to continue with a potentially great mod. Always back up your stuff people.

Also can't wait for the campaign missions to be released, would love to play them again with all the fixes (especially USA 4 - love night maps).

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Guest
Guest

There’s a bug for Stealth General challenge where his SCUD storm lands randomly around the map and not at my base.

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n5p29 Creator
n5p29

skirmish AI and challenge maps haven't been updated for quite time, they will be revamped at some point in the future so I will not respond to resolve these issues for now.

Reply Good karma+1 vote
saixua
saixua

In NProject\Data\Audio\Speech\eutomrea.wav I have sound file, but it is not working in game when Tomahawk Storm is ready to fire, why?

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n5p29 Creator
n5p29

tomahawk storm never have any unique ready voice ingame, it is just a showcase unit and never really buildable after all.

Reply Good karma+1 vote
Guest
Guest

Hi sorry but I want to give a feedback regarding generals in challenge mod well some of them got buffed like toxin general which is good but I would like to address some generals who will stop attacking for good like tank general which in the Unmodified zero hour version seems to send an unending waves of attacks. Also I notice that some units were bugged like combat chinooks purchased in supply center will not use laser point defence unlike when you bought it in US airfield. Thank you! Overall I very like your mod. It doesn't add overwhelming number of units unlike on other famous mod.

Favor: please add the laser uplink cannon of laser general.:) it was supposedly his superweapon right but it won't make it in the final version of the game.

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Sub4gman
Sub4gman

Can't wait for navy update!!! WOHOOOO!!! I know it will release when it's dont but i just so happyy!! HAHAAAAAAAAAA

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n5p29 Creator
n5p29

there wont be navy in this mod, sorry.
my other mod will have navy though: Moddb.com

Reply Good karma+1 vote
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Highest Rated (7 agree) 10/10

a very good mod over all

Oct 19 2010 by sgtdumbass

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