Nox Aeterna is a psychological/survival horror mod with emphasis on sound design, realism, atmosphere and environmental storytelling.

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Report RSS April Update Sneak Peek: Improved Lantern (WIP) (view original)
April Update Sneak Peek: Improved Lantern (WIP)
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Lenyavok
Lenyavok - - 415 comments

Outstanding.

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Templarfreak
Templarfreak - - 6,721 comments

Source Engine can already support fairly convincing lighting. o.0

Why do you need to do some kind of work around?

(Hint: Left 4 Dead)

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xalener
xalener - - 1,605 comments

because this seems to be coming out of a point light, meaning there'd be six projected textures for every direction instead of just one from a spotlight.

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Zay333 Author
Zay333 - - 60 comments

Before this, the lantern used simple dlight to illuminate the surrounding area, which produced no shadows and more often than not some dodgy lighting near props. Using projected textures fixes all of these problems.

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Templarfreak
Templarfreak - - 6,721 comments

I see...

I guess I was wrong, then.

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Tabbarn
Tabbarn - - 112 comments

Can a one handed weapon be used with the lantern?
Also, I'm glad that you are still working on this :)

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Description

After a fairly busy past couple of months, we're finally getting ready to reveal a new major update. We're starting it of with a sneak peek at the new and improved lantern, which now utilizes projected textures to create convincing shadows and light. The lantern is now also it's own separate weapon/item that the player must first equip before using.

Work in progess; the view model is only a place holder and will not appear in the final version of Nox Aeterna.