NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to the center of the mystery surrounding NovaCor.
Some updated Textures in Labwork, also a new Infected Model
While testing maps, I decided to go back and update the wall textures in the Labs. I think the extra color adds some more detail. Opinions?
This looks better, yes. There, my opinion! :P
I'm with Metalspy.
I agree with the other two.
However, it still kind of lacks specific detail.
I'm not talking about super-high-def.-textures, but something much less obvious (but not less important). Everything has a matt-finish, that makes the scene look like everything is made of the same material. The pipes on the walls are one example. I think you should play arround with specular-/phong-shading to make them look like metal.
Unless it's meant to look like "100% made of plastic". Then I'd recommend you to rethink the design.
Other than that I have a small question:
What the hell is that weapon? I'm aware that this will not be the final version, but it made me **** bricks. :D
I will have specular and bumpmapping in the future. I havent done much with them yet, aside from some initial experimentation. In the next news post, I will get some screens up and possibly have the video showing the specularity. Its just not been a priority up to this point :)
The weapon is actually the wrench from HL2, a physics prop hacked into the melee weapon. I just wanted to see if it would work, and it does. Ill make my own melee weapon in the future :P I play around with lots of stuff, and lots of times they sneak into the screens I take.
Ahh, nice to hear.
I knew I saw the wrench somewhere before. I saw it very often when I studied the decompiled maps of Ravenholm. I thought, it's either that model, or his own in a very, very early state.