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IMPORTANT

This Mod is not official. Neither CD Project Red, nor Creative Assembly has allowed this.

So if this mod goes down, I am sorry but I cannot do anything about it.


Using Northern Kingdoms content in your own public projects or hosting this mod elsewhere (e.g. Steam) is NOT permitted without permission.

PM me if you have any questions.


We have a discord server: Discord.gg


Dev-Team

Carnivorous Cabbage, Shade and JaglFK


Special Thanks

I want to thank the Seven Kingdoms Mod-Team, the Rise of Mordor Mod-Team and the Medieval Kingdoms 1212 AD Mod-Team for the overall help and some models they allowed me to use.
Seven Kingdoms: Total War

Total War: Rise of Mordor

Medieval Kingdoms Total War




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Northern Kingdoms - Total War: Attila

Northern Kingdoms - Total War is a mod based on and inspired by the Witcher Games and Books.
This Mod is not official. Neither CD Project Red, nor Creative Assembly has allowed this. So if this mod goes down, I am sorry but we cannot do anything about it.

For your information:

This is an alpha-release. Everything can be a subject to change.

For the best looking experience you have to turn "Screen Space Reflections" in your graphic settings to "on".

This mod will not switch to a different Total War-Version.
If you want a Witcher TW:Warhammer, do it yourself.

Due to issues with "Single-Person-Units" there will be no Witchers like Geralt, Lambert, etc.
(Subject to change, perhaps later in a different way.)

It is very likely that issues with models, rigging, textures will be faced in a future update. BUT we are no 3D-Artists so we have to get into that field at first before we can really fix those issues.

Fingers and Faces (on non-vanilla-models) do not move. We know that. That's why only Voorhis and Foltest has their own heads. As I said, we have to get more into the 3d-rigging-field before we can target these issues.

Some Unit-Cards do not fit their Gwent-Description. That's because there isn't a gwent-card for every unit. We had to improvise. Some are other Gwent-Cards which fit or are in-game-screenshots from w3/w2.

Many models were redone, to have reflective textures, multiple LOD's and an overall better rigging.

There are no Naval-Units anymore. We removed them but want to bring (at least some) back in a future update.

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There are now five playable Factions in this mod:


Temeria Redania Nilfgaard

Toussaint Skellige


Some Factions have "Sub-Factions"

  1. Kingdom of Temeria
    • La Valette
    • Wyzima Guards
  2. Kingdom of Redania
    • Order of the Flaming Rose
    • Novigrad Guards
  3. Empire of Nilfgaard
  4. Duchy of Toussaint
    • Dun Tynne Guards
  5. Skellige Clans

Balancing

A huge thanks to Carnivorous Cabbage from the Rise of Mordor Team, which has completely balanced this mod, provided new animations for spear and pike-units and was in general a huge help!

Changes

We made A LOT of changes. The list is very long so we put a changelog into the download-file.
It's also on the download-page and Discord

Download

Northern Kingdoms V0.1.1


Have a great time with the mod!
For questions and suggestions join our Discord: discord.gg

Download your copy of Northern Kingdoms!

Download your copy of Northern Kingdoms!

News 2 comments

Demo of Northern Kingdoms - Total War: Atilla This Release contains: Redania, Nilfgaard and Termeria Not a full Release. It's a demo-version of the Mod...

Alpha Release in January

Alpha Release in January

News 5 comments

Dear Lords and Ladies, Northern Kingdoms - Total War is a mod based on and inspired by the Witcher Games. First of all, I make this mod for me, because...

RSS Files
Northern Kingdoms V0.1.1

Northern Kingdoms V0.1.1

Full Version 8 comments

The first "playable" Version of the Custom-Battle-Only Mod

[OUTDATED]Northern Kingdoms V0.0.18

[OUTDATED]Northern Kingdoms V0.0.18

Demo 15 comments

Northern Kingdoms V0.0.18 This Version of Northern Kingdoms Total War is a *TEST*-Verison

Comments  (0 - 10 of 63)
celticwarband
celticwarband

Tutorial video on updated version. Enjoy.

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Guest
Guest

Can we expect to see Ofir at some point ?

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JaglFK Creator
JaglFK

yes we're working also an Ofir, but the next update will take some time bc. I've got many other things to do atm

Reply Good karma+1 vote
Guest
Guest

Would it be possible to add magicians into the mod? And more factions like the scoia'tael?

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JaglFK Creator
JaglFK

No it isn't possible to add magicians but yes there's a good chance that we add hte scoia'tael

Reply Good karma+1 vote
zachman1201
zachman1201

Here is a quick battle from the new Northern Kingdoms: Total War mod that overhauls Attila into the Witcher universe. Here I showcase some of the new factions Toussaint and Skellige. Let me know what you think in the comments below! Hope you enjoy and had an awesome weekend!

https://youtu.be/Q2hDudLDreI

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zachman1201
zachman1201

This awesome mod overhauls Total War: Attila into the Witcher Universe. It's been updated with new factions and units! Amazing detail and a really fun mod, link in the description below. Let me know if you run into any issues. Enjoy!

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Guest
Guest

I have one game crashes when fighting and changing arrows

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JaglFK Creator
JaglFK

The Game must be in English otherwise it will crash when you change arrow type or over over some unit's abilities.

Reply Good karma+1 vote
_PotatoDude_
_PotatoDude_

Is there a Discord channel for this mod? I would love to see some real-time conversations about this mod, both with community and developers, aswell as maybe get in touch with joining the team.

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JaglFK Creator
JaglFK

yes: Discord.gg

Reply Good karma+1 vote
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