Normandy '44: European Theater combines a higher level of realism with a more elaborate doctrine system, which incorporates almost 50 different military units that took part in the period of Jun-Sept 1944. This spectrum ranges from divisions of free Polish and French units serving under the main allied armies to volunteers from the Eastern Front that served in the German Wehrmacht. This is only a small portion of the doctrine variety however, as we feature numerous well known units of all factions as well. The mod also features numerous new abilities and custom made units each with a completely revamped size and structure. Between custom made units and structures with historically correct skins, Normandy '44 offers over 150 NEW UNITS, making for an almost endless variety of different scenarios and unit actions. Combined these factors provide for an experience unlike any other mod for CoH!
Here are the 8 different Firefly's we have in game. Again, all properly marked for the divisions
Love them
Just a random question: are there any plans to remove the inaccurate hull MG from the Firefly? Of course, this can be done later, I was just wondering.
Love the mod but can you please adjust the 17 pounder penetration values. Side armour or rear armour of a jagdpanther and multiple shots from close range bounce off! The same happens with the panther I had set up 2 17 pounders covering a bridge and the panther tanks just drove through the shots bouncing off even when using the apds rounds! One other thing is why does the allied artillery (105,priest,25 pounder and the calliope do no damage to axis heavy armour? a 25 poundr shell falling on the weaker top part of the tank would cause significant damage. On another note the 25 pondr could be used as a direct fire anti tank platform, any chance of including this in the mod?