Normal and Height Maps for Clive Barker's Undying for Unreal DirectX11 Renderer
Full Version 2 commentsNormal and height maps for Clive Barker's Undying for Unreal DirectX 11 Renderer They work with any texture pack !
Normal and height maps for Clive Barker's Undying for Unreal DirectX 11 Renderer
They work with any texture pack !
INSTALLATION
1. Make sure you installed at least version 1.6.1 of the DirectX 11 Renderer for UT, UG, Rune, DX. Lower versions than 1.6.1 will not work.
You will grab it from here: Moddb.com
2.Extract contents of 'Textures' folder to your Clive Barker's Undying 'Textures' folder.
3.Optionally to lower parallax amount, after installing all maps drag Textures from Half_Depth folder to replace height maps only.
ADDITIONAL INFORMATION FOR MODDERS:
You can make your own maps for all of the supported games like: DeusEx, Rune ,Unreal Gold, Unreal Tournament and HarryPotter.(not KHG)
I made these from the original .utx files which come with the game.
Here is how to make them:
1.Use UCC to extract .utx archive into some folder.(ucc batchexport SomeTexture.utx texture bmp C:\SomeFolder)
2.Download Materialize - it's free material program for making height, normal, specular, etc maps.
3.Open extracted bmp texture file change it's contarast, remove light etc.
4.Create a height map on the left panel and save it with the S button. Height maps are used for ParallaxOcclusionMapping.
5.Create a normal map on the right panel and save it with the S button. Normal maps are used for bumpmapping and ssr's.
6.Open these files with paint.net and resave them as .height.dds and .bump.dds with Direct Draw Surface Format.
7.Remove dot path from file names and create a folder structure corresponding to this path.
For example Wall.BRIXK3 from Ancient.utx goes to Textures/Ancient/Wall/BRIXK3.height.dds and to Textures/Ancient/Wall/BRIXK3.bump.dds
8.Make sure to check maps in the live game. Do not make them for models,effects, skyboxes and make only .bump files for water bodies.
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Normal and height maps for Clive Barker's Undying for Unreal DirectX 11 Renderer They work with any texture pack !
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hi i use all steps for install d11 Render but when i run first time game and chose a Direct3D 11 he give me a error message
Try to set it in the game's ini file. That is System. ini for CBU I think.
Hello darknovismc,
Thank you for your work! I'm using this mod in conjunction with the mod Undying Renewal 1.1 (link: Moddb.com) and I'm having a strange parallax issue with light sources that I'm trying to fix. Here's a screenshot of the issue: I.imgur.com
Any ideas or suggestions on how to fix this would be greatly appreciated!
As I've written in the readme file please disable Coronas in the preferences settings or in the System . ini file
Thank you for the reply! I edited the System . ini file and set all instances of Coronas to False but this had no effect. I'm a little unclear on the preferences method. I tried pressing the tilde key (`) in both the game and renderer selection dialog but no console displays. Is there a special place I need to do this?
I wanted to provide an update on this issue. I have narrowed it down to the widescreen mod included in Undying Renewal. It seems the coronas or light source positions would need to be updated to match the new resolutions provided with the widescreen mod. For example, playing the game at 1920x1080 will cause coronas to appear in the wrong positions, presumably because they are using the default highest resolution supported by the game which is 1600x1200. Therefore, the only way to use both the new renderer and Undying Renewal together is to set the resolution to one of the resolutions provided by the native game (e.g. 1600x1200). Perhaps widescreen resolutions could be supported in a future release?
To conclude what I discovered some time ago.
I cite myself here:
"If you are using Undying Renewal 1.1 with DX 11 I recommend to replace Engine.dll with the original file after installing Undying Renewal.Then disable updates in the launcher.
This way you won't have to disable Coronas in the renderer settings ! "
Hello.
How many material entries are available in game?
I uncompressed Undying textures with UCC.
But they all categorized by utx names. No dots or Wall/ Stone/ Metal/ sub-categories.
Are this categories used anywhere by the render?
Hi,
Please use WOTGreal instead of UCC for extracting textures from .utx packages.Then you will see they are actually categorized.
If you want to override a specific texture file make sure that two files with additional .normal and .height extensions from this mod exist along with yours.
can you explain in more detail, step by step
where WOTGreal link for download sir?
It is here for instance: Fileplanet.com
I cannot explain how step by step to use it. It is rather simple so you should be able to figure it out on your own.