This is a submod for the Star Wars Republic at War mod. This submod consists of all the custom modifications I've made to the original mod. This modification includes new units, planets, and changes to some heroes, but nothing too game breaking. I hope to bridge the divide between the Clone Wars mod and the Republic at War by combining some assets into one amazing mod. This mod is compatible with RaW version 1.2 and perfectly compatible with both the disk and steam versions.

Complete list of changes: Moddb.com

Steam Workshop Link: Steamcommunity.com

Twitch Streams: Twitch.tv

Development Roadmap Link: Trello.com

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RSS Articles

1.3.3 Update Changes!

News

The newest update of my submod is here with some changes, a lot of it based on feedback from YOU, the players!

The highlight of this update is that the new clone units are now back to squad format, but they look so much better now! I've also been working on adding scripts so there's a few cool ones thrown in!

Link to download:
Moddb.com


New Units:
-Added General Kota as a T4 Republic Hero (Trained on Corellia).
-Added Kota's Militia trained on any planet General Kota is orbiting. (Limit of 3)

New Planets:
-Skako to the following GCs: Clone Wars, Core Assault, From Ashes, Fall of the Jedi.

New Scripts:
-Added a script that automatically upgrades Phase 1 clones to Phase 2 variants at Tech 5.
-Added random ship heights for all capitals, frigates, and corvettes.

Unit Changes:
-Switched new clone models to squad format again.
-Rewrote a lot of the unit texts to better match the unit.
-Gave Tarkin the Fire All Batteries ability.
-Added new custom names for Pinnance Dreadnought, Venator, Star Destroyer, Victory, Providence, Recusant, Lucrehulk, Arquitens, Acclamator, Clone Troopers.
-Gave General Grievous a custom fighter that launches from his capital ship.
-Changed B1 and Super Battledroid build sounds.
-Added Fire All Weapons to Acclamator and Acclamator 2.
-Gave General Kalani a Providence in space.
-Gave Umbaran Militia take cover ability.
-Gave Y-Wings hyperdrives.
-Capped ARC build limit to 5.
-Capped BX Commando build limit to 5.

Bug Fixes:
-Removed Saesee Tiin and the P1 Clone Commander from ROTE.
-Fixed Rex and Wolffe t-pose issue (Thanks TheProtato923 for the fix).
-Fixed Ki-Adi Mundi's glitch causing him to get stuck. (Thanks TheProtato923 for the fix).
-Fixed an issue causing some ground vehicles to be available on Rishi.
-Fixed an issue allowing the AI to produce the old clone units.
-Temporary fix for Magnaguard's causing crashes.
-Fix for Cydon Prax not appearing in GC. (Temporarily removed)
-Fixed ion cannon garrison.
-Fixed Plo Koon's Strike ability.
-Fixed duplicating jedi after they died.
-Fixed ARC Trooper Abilities.

Misc Changes:
-Started framework for Republic campaign mode.
-Updated planet descriptions to show what planets train what special units.
-Added visible pathfinding to space units.
-Credits are now spent over time as you build (Like EaW Remake), rather than taking a lump sum when you click build.
-Added more units to skirmish.
-Increased buildable structures on Malastare from 2 to 4.
-Gave Carida and Kamino a starting Arc Facility in all GC's.
-Increased max ground forces on a planet from 20 to 30.
-Increased number of buildable factories per planet from 2 to 4.
-Adjusted mining facilities to attempt to balance economy a little more.

All Changes Made

All Changes Made

Feature 4 comments

Here is an updated list of all changes made by this mod.

1.3.2 Update

1.3.2 Update

News 23 comments

The next update of this mod is coming soon, so here is everything that is so far included. I will update this as I add more if I do.

Rise of the Empire Update (3/8/18)

Rise of the Empire Update (3/8/18)

News 2 comments

Here is the next big update for my submod. A lot of work went into this so enjoy!

New Update! (2/15/18)

New Update! (2/15/18)

News 1 comment

I just released a new update and I have some news!

RSS Files
RaW Submod 1.3.3

RaW Submod 1.3.3

Full Version 4 comments

The newest version of the submod is here, and with that a lot of changes!

OLD - RaW Submod 1.3.2

OLD - RaW Submod 1.3.2

Full Version 4 comments

The next full version of this mod, check out the full list of changes because this is a big one!

OLD - RaW Submod 1.3.1 (Hotfix)

OLD - RaW Submod 1.3.1 (Hotfix)

Patch 2 comments

Hotfix for the latest update of the submod. Fixes a few small things I overlooked.

OLD - RaW Submod 1.3 (Rise of the Empire)

OLD - RaW Submod 1.3 (Rise of the Empire)

Full Version 10 comments

New version of the Republic at War submod, including more units, heroes, and a brand new GC.

OLD - RaW Submod 1.2

OLD - RaW Submod 1.2

Full Version 3 comments

The first actual update for this mod, check the description or ReadMe for details.

OLD - Nojembre's RaW Submod

OLD - Nojembre's RaW Submod

Full Version

This is the first complete version of additions made to the mod, if there is anything you'd like to see added, let me know and I'll see if I can make...

Post comment Comments  (30 - 40 of 263)
Darthxxxx15
Darthxxxx15 - - 767 comments

I don't know if somebody met the same pb as I did but since i've installed the updated 1.3.3 submod, the credit system is totally buguy, it is pretty hard to explain how but for instance in the beginning of the skirmish battle, I can buy all the units i want and building everything i want without using any money, but the credits are not increasing as rapidly as they should. And later in the battle, suddenly they fall down to 0 and then permanently oscillating between 0 and 100 without never overpassing this value no matter the number of mines I have, but despite that I still can buy almost all units and improvements but impossible to build any mine... very strange

I get back to the previous submod version until then...

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semillakan6
semillakan6 - - 112 comments

Read the changelog, the way it works now is that they spend over time not in bulk, if you spend a ton of money that you have no way of recuperating then guess what

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semillakan6
semillakan6 - - 112 comments

Frankly I cannot play Republic At War without your mod any longer it just makes things better, wish the AI would stop spamming attacks on the same 3 planets tho, but that's a base RaW problem

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nojembre Creator
nojembre - - 108 comments

I'm glad you enjoy it! I am learning how to fix the RaW AI but its taking time lol

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Darthxxxx15
Darthxxxx15 - - 767 comments

Hello! I've just installed the submod yesterday and I ma facing an exception error each time i try to play Ryloth Garrison as CIS accompanied by a CIS ally VS 2 medium Republic, my game crashes on the main spatial setup even before loading the battleground.

Any idea?

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SupersebaGT
SupersebaGT - - 235 comments

There will be the possibility of uploading the updates you do on steam to this page?

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nojembre Creator
nojembre - - 108 comments

It is now updated!

Reply Good karma+2 votes
Guest
Guest - - 698,083 comments

I can’t seem to build the 91st Recon on Kamino at Tech 5. How do I get them unlocked??

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SupersebaGT
SupersebaGT - - 235 comments

The commanders who come with their respective jedis have bug, Cody, Rex, Bly (not even the picture of him appears), Gree, Wolf and Bacara

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SupersebaGT
SupersebaGT - - 235 comments

Why do Baccara and Cody when they walk do it with their arms outstretched as if they had a bug, and every time I want to make Rex walk crouched, the model stays frozen but moving slowly as if it were crouched? Will it be a bug or is that as the captain and leader of 501 becomes the tough guy and prefers to eat the enemy blasters to hide? Does anyone know?

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