This is a submod for the Star Wars Republic at War mod. This submod consists of all the custom modifications I've made to the original mod. This modification includes new units, planets, and changes to some heroes, but nothing too game breaking. I hope to bridge the divide between the Clone Wars mod and the Republic at War by combining some assets into one amazing mod. This mod is compatible with RaW version 1.2 and perfectly compatible with both the disk and steam versions.

Complete list of changes: Moddb.com

Steam Workshop Link: Steamcommunity.com

Twitch Streams: Twitch.tv

Development Roadmap Link: Trello.com

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

1.3.3 Update Changes!

News

The newest update of my submod is here with some changes, a lot of it based on feedback from YOU, the players!

The highlight of this update is that the new clone units are now back to squad format, but they look so much better now! I've also been working on adding scripts so there's a few cool ones thrown in!

Link to download:
Moddb.com


New Units:
-Added General Kota as a T4 Republic Hero (Trained on Corellia).
-Added Kota's Militia trained on any planet General Kota is orbiting. (Limit of 3)

New Planets:
-Skako to the following GCs: Clone Wars, Core Assault, From Ashes, Fall of the Jedi.

New Scripts:
-Added a script that automatically upgrades Phase 1 clones to Phase 2 variants at Tech 5.
-Added random ship heights for all capitals, frigates, and corvettes.

Unit Changes:
-Switched new clone models to squad format again.
-Rewrote a lot of the unit texts to better match the unit.
-Gave Tarkin the Fire All Batteries ability.
-Added new custom names for Pinnance Dreadnought, Venator, Star Destroyer, Victory, Providence, Recusant, Lucrehulk, Arquitens, Acclamator, Clone Troopers.
-Gave General Grievous a custom fighter that launches from his capital ship.
-Changed B1 and Super Battledroid build sounds.
-Added Fire All Weapons to Acclamator and Acclamator 2.
-Gave General Kalani a Providence in space.
-Gave Umbaran Militia take cover ability.
-Gave Y-Wings hyperdrives.
-Capped ARC build limit to 5.
-Capped BX Commando build limit to 5.

Bug Fixes:
-Removed Saesee Tiin and the P1 Clone Commander from ROTE.
-Fixed Rex and Wolffe t-pose issue (Thanks TheProtato923 for the fix).
-Fixed Ki-Adi Mundi's glitch causing him to get stuck. (Thanks TheProtato923 for the fix).
-Fixed an issue causing some ground vehicles to be available on Rishi.
-Fixed an issue allowing the AI to produce the old clone units.
-Temporary fix for Magnaguard's causing crashes.
-Fix for Cydon Prax not appearing in GC. (Temporarily removed)
-Fixed ion cannon garrison.
-Fixed Plo Koon's Strike ability.
-Fixed duplicating jedi after they died.
-Fixed ARC Trooper Abilities.

Misc Changes:
-Started framework for Republic campaign mode.
-Updated planet descriptions to show what planets train what special units.
-Added visible pathfinding to space units.
-Credits are now spent over time as you build (Like EaW Remake), rather than taking a lump sum when you click build.
-Added more units to skirmish.
-Increased buildable structures on Malastare from 2 to 4.
-Gave Carida and Kamino a starting Arc Facility in all GC's.
-Increased max ground forces on a planet from 20 to 30.
-Increased number of buildable factories per planet from 2 to 4.
-Adjusted mining facilities to attempt to balance economy a little more.

All Changes Made

All Changes Made

Feature 3 comments

Here is an updated list of all changes made by this mod.

1.3.2 Update

1.3.2 Update

News 24 comments

The next update of this mod is coming soon, so here is everything that is so far included. I will update this as I add more if I do.

Rise of the Empire Update (3/8/18)

Rise of the Empire Update (3/8/18)

News 2 comments

Here is the next big update for my submod. A lot of work went into this so enjoy!

New Update! (2/15/18)

New Update! (2/15/18)

News 1 comment

I just released a new update and I have some news!

RSS Files
RaW Submod 1.3.3

RaW Submod 1.3.3

Full Version 4 comments

The newest version of the submod is here, and with that a lot of changes!

OLD - RaW Submod 1.3.2

OLD - RaW Submod 1.3.2

Full Version 4 comments

The next full version of this mod, check out the full list of changes because this is a big one!

OLD - RaW Submod 1.3.1 (Hotfix)

OLD - RaW Submod 1.3.1 (Hotfix)

Patch 2 comments

Hotfix for the latest update of the submod. Fixes a few small things I overlooked.

OLD - RaW Submod 1.3 (Rise of the Empire)

OLD - RaW Submod 1.3 (Rise of the Empire)

Full Version 10 comments

New version of the Republic at War submod, including more units, heroes, and a brand new GC.

OLD - RaW Submod 1.2

OLD - RaW Submod 1.2

Full Version 3 comments

The first actual update for this mod, check the description or ReadMe for details.

OLD - Nojembre's RaW Submod

OLD - Nojembre's RaW Submod

Full Version

This is the first complete version of additions made to the mod, if there is anything you'd like to see added, let me know and I'll see if I can make...

Comments  (0 - 10 of 270)
Commader_Binks
Commader_Binks

Will you update the units to make them more HD??

Reply Good karma Bad karma+1 vote
dawid20000
dawid20000

Is this mod alive?
Clones do not destroy buildings

Reply Good karma Bad karma+1 vote
dawid20000
dawid20000

Do you add a separatist council.
And the republic militias (with the clone wars fashion)
If not, tell me how to do it

Reply Good karma Bad karma+1 vote
cody024315787
cody024315787

So when i conquer Ord Mantell as the republic, none of the special units appear (g400, mere crusier etc.) Playing from the ashes GC

Reply Good karma Bad karma+1 vote
SupersebaGT
SupersebaGT

Those units are in Lok, along with the heroes Nym, Vana Sage and Jinkins

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

MuNiDaWiD
MuNiDaWiD

Is it a bug if your credit reserve slowly hits 0 , even if you are not doing anything ? (In Galactic conquest )

Reply Good karma Bad karma+1 vote
ChenChan
ChenChan

Can you fix the very popular issue: space ships when engaging in space battles, mostly CIS ship units rolling around when firing. Can you fix it?

Reply Good karma Bad karma+1 vote
SupersebaGT
SupersebaGT

The fall of the jedi campaign cannot be finished by the obiwan bug in utapau, it simply does not appear on the planet once the mission has started, do you think you can fix it when you can?

Reply Good karma Bad karma+1 vote
Guest
Guest

because in the fallen jedi campaign you cannot follow the mission in utapau

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Star Wars: Empire at War: Forces of Corruption
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

8.8

14 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 9/10

Never underestimate the power of a good submod. There are a ton of high quality mods for Eaw/FoC, and at a certain point it becomes hard to justify adding another one to mix unless you know for sure that you can either match the quality of what is already available, or introduce something new and unique. Another option, however, is to deliver up another helping of what is already on offer, keeping it fresh and giving the public more of what they want. And this mod succeeds in doing just that- giving…

Feb 25 2018 by killdivas

Style
Twitter

Latest tweets from @republic_at_war

Republic at War v1.2.5 is now LIVE! Steamcommunity.com You can view the full changelog here: Republicatwar.com

Dec 12 2020

Republic at War v1.2.1 is now LIVE! Moddb.com

May 5 2019

RT @ModDB: After the surprise official patch release for Star Wars: Empire at War, here's what the Clone Wars-era mod Republic… T.co

May 20 2018

Republic at War 1.2 (Rush to Victory expansion) is now available! Moddb.com

Dec 24 2017

Republic at War Trailer 2 (official) - Releasing on DECEMBER 25th! Youtu.be

Dec 20 2017

Interested into helping to create an modding editor (University Project) ? Github.com More info will come on GitHub

Mar 15 2016

tweaked and tested easy AI a bit. now it waits some days before attacking.

Feb 26 2016

just reviewing some old eaw files and remake them into high resolution media

Feb 22 2016

long long time no post here. we are all quiet busy with stuff, but we will move to RaW again this week.

Feb 18 2016

Embed Buttons
Link to Nojembre's Republic at War Submod by selecting a button and using the embed code provided more...
Nojembre's Republic at War Submod
Statistics
Last Update
Watchers
102 members
Files
6
Articles
7
Reviews
8