This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp [at] gmail.com
Beta 1.06 Patch Notes
Server files are included in this download
Code
- Added option on character select dialog for ammo checks to be audio only, HUD only, or both
- Added multiple voice sets for ammo checks, reloads, and voice commands; can be changed on character select dialog
- Added weapon barrel smoke that appears after firing for an extended amount of time
- Ammo checks, reloads, and voice commands now use temporary entities which should reduce network traffic
- Backpedal speed no longer affected by stamina, and while ironsighted is about 3x previous speed
- Blood tech on all weapons, when impacting or shoving flesh there is a 40% chance your weapon can become bloodied (stacks up to 4x)
- Fixed infinite grenade bug
- Fixed keypad getting stuck if up during a death or map change
- Fixed possible crashes caused by zombie ragdolls
- Fixed welder particles not appearing correctly
- Increased player view height
- Modified the way melee traces are done so that they should be a lot more accurate when aiming at the head
- Re-added ammo counts to the ammo HUD
- Supply helicopter is much more precise with its drop locations
- Total stamina increased by 30%
- Throwable weapons (hold down G with a melee weapon to throw)
- Weapons and objective items can no longer be lost inside the clip for objects like body bags
- Dropped weapons and ammo fall in a random direction so you can pick them up individually
- Zombie spawning completely rebuilt for improved performance
- Zombies catch each other on fire
- Zombies will take different paths from each other, making navigation more realistic
- Increased sound attenuation to facilitate more realistic player-player communications
- Reduced overall zombie count for server performance and ping while increasing the density of zombies near players
- Zombies spawn no less than twice the distance from players as in 1.05
- Players will no longer spawn near zombies
- Zombies will no longer respawn in small rooms once entered
- Added spawn_density variable to mapper's overlord_zombie_helper entity to allow mappers to control the amount of zombies on their maps
- Reduced stamina cost of shove to 50% if you hit your target
- Increased blunt push back chance
- Updated localization for Russian
- Added Spanish localization
- Added Italian localization
- Added Japanese localization
- Added initial Polish closed captions/subtitles
- Changed default values of cl_cmdrate, cl_updaterate, rate to 60, 100, 60000
- Zombies will spawn with 1 out of 3 possible collision groups, to stop the "super zombie" stacking
- Weapon penetration is enabled for the Winchester 1892
- Objective mode: func_zombie_spawn brushes no longer ignore the "start disabled flag". Be sure to use I/O to enable these zones when you want zombies in them.
- mp_friendlyfire set to 0 by default (Server owners can re-enable friendly fire if they so choose)
- If mp_friendlyfire is set to 0, players can now deal damage towards infected players
- Improved map loading
Art
- New particle textures
- Brighter zombie flames
- New welder sparks
- New electrical trap particles
- New grenade/gascan explosions
- Reworked blood particles and textures
- Finalized blood puddles
- Updated muzzle flashes
- Various environmental effects
- Added 10 new blood decals and replaced various bullet impact art
- Added kitchen knife melee weapon
- Added Ruger MK III
- Optimized various textures
Sound
- Added new dynamic footstep playback system
- Updated footstep sounds for various materials
- Added clothes movement sounds for walking and running
- Increased sample playback speed for running
- Added new ambient fire sounds
- Added new sounds for when a zombie's head explodes
- Added new sounds for blood squirting out of the neck of decapitated zombies
- Replaced all current melee swing sounds; sharp light, sharp heavy, blunt light, blunt heavy, fists.
- Replaced flesh impact sounds; bullet impacts, blunt weapon impacts and sharp weapon impacts..
- Replaced air vent sound on Northway
- Decreased vending machine buzz volume on Northway
- Decreased standing spot light buzz volume on Northway
- Added voice audio for helicopter supply drop on Northway
- Replaced weapon draw and holster sounds
- Replaced shove sounds
- Replaced ‘look-down-sights' sounds
- Improved M16A4 hand tap sound
- Improved Mac10 pull draw sound
- Remastered the following gunshot sounds; Ruger, Mossberg, Remington and Winchester1892.
- Added MK III fire and dry fire sounds
- Replaced Revolver, MP5 and SV10 fire sounds
- Replaced Heart beating sound
- Updated breathing sounds
Maps
- nms_northway
- Added a new parking area
- Welder can be found in underground level of the map
- Added barricade boards to safezones
- Added 5 random codes (found around the level on notes on walls) for the backroom-keypad of the warehouse area
- Added few more weapons and ammo around the map.
- Increased the amount of zombies spawning in the map
- Lowered runner-wave from 3 to 2, but in exchange, raised the child-wave from 4 to 5
- Finale should now happen at wave 9 instead of 13
- Reworked player spawns
- Added soundscapes for more atmospheric experience
- Optimizations
- Added playerclips to eliminate godspots
- Added 3D-skybox
- Added a third safezone, which is the "Security Room" behind the Market
- Added a third health crate
- nmo_cabin
- Enhanced zombie spawning
- Increased weapon count and ammo count
- Added bandages/medkits
- Added barricade boards
- Polished some ares of the map
- nms_favela
- Increased brightness
- Added soundscape
- Added winning scenario
- Changed final wave from 15 to 18
- nmo_chinatown
- Replaced police lights with new particle effect
- Polished some ares of the map
- Added two new storage rooms in the map that contains extra supplies
- Further optimization
nmo_broadway
- Clipped all vehicles and godspots
- Tweaked weapon count
- Added bandages/medkits
- Added barricade boards
- Polished some areas of the map
- New spawn area with roof
- Added new particles
Zombies , here i come!
XD
**** the chainsaw, I'm going Kitchen Knife Rambo on your *****
Sounds lovely
Awesome
No download links...
Awesome! I hope the Steam version is getting along nicely.
How do you patch your old version?
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For some reason it crashes every time i open it on desura, is there a way to fix that? And yes it worked beforehand, but after i changed my resolution for better game play, it went to ****.
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link dont work(
I can`t download it because it has no mirrors i started to download it 1 minute ago then i stopped it cause i thought i had it but i didn`t then i tried again but no mirrors
+1 can't download :|
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God damnit... no download links :(
it wont work for me. it starts up looking like hl2 and crashes shortly afterwards. can somebody please help?
I hope this is less laggy than the old patch *amen*
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(buried)
Even if you manage to download the zip file is ****** up, **** you moddb
don't **** moddb its not there fault. its just the mirror for gamefront i presume or just too much traffic, try downloading at 1:00 AM the mirror may be working then.
I could help with an issue? Of course if: D. what happens to me is that when I Download the game and try to play, I came out I did not have to be run, not try all possible pages, but I always came out the same, idk if it is the computer, I could help? my steam is Ghost [ESP] my messenger: sergio007ramos@hotmail.com
I could help with an issue? Of course if: D. what happens to me is that when I Download the game and try to play, I came out I did not have to be run, not try all possible pages, but I always came out the same, idk if it is the computer, I could help? my steam is Ghost [ESP] my messenger: sergio007ramos@hotmail.com and gmail is sergiodiazramos1@gmail.com (1 also sets the)
haw i instal it please And Great Mod By the Way
este mod es genial
顶一个啊啊啊
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download link broken please fix it
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I love zombies :D
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Can someone help me? It won't download. Just says it's loading... and won't download.
Hey guys i have little problem .
When i pres "play" button it dont works just nothing i tried redownload and i did everything by guide but it still dont work .
Thanks for requests.
How do I add mods to Half Life 2? It's nowhere in the package contents folder (I run Mac OS X btw)
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when is beta 1.07 coming out?
In steam now
every time i press play on steam it won't launch any help?
have you installed Source SDK 2007?
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I cant download it
do i need to have half life 2?
You need to have a source game such as TF2, portal, alien swarm CS:S e.t.c
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The greenlight button covers the multiplayer button, what do i do?
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